Quote Originally Posted by Shougun View Post
Honestly It hink people would see those two ideas as the same thing. Not saying they are, but like if I presented:

Do you either want-

A. I expand apartments to the point they're their own space, you have an inside and outside like a cottage in the woods. You can use all the features of housing, all of them. You can also upgrade the plot sizes.

B. I create a system that does exactly what I just asid above.. it's just not apartments.

I think people would be like.. Uh... I just care about the features and sooner is better than later, I don't care what path you took behind the scenes to get there. lol. I think that's too much minutiae at that point, maybe something they'll care about for us it doesn't fit the general sense of "this is what I want, and that (currently) doesn't do it".
I guess what if I’m getting at is this,

Okay say devs see a bunch of posts saying “apartments are bad! We want a new instanced housing system” the creation of a new system is obviously more of a daunting task and the devs would likely just abandon any idea of upgrading apartments because eh if people think apartments are bad why bother putting more time/money into them?

Now if the feedback is “apartments are a step in the right direction, but can we add some kinda outside are and a way to expand the inside area?” That’s workable, the devs know what works and what doesn’t. I just think a lot of people kinda shot themselves in the foot when it comes to feedback on here, it comes off as so overly negative/hyperbolic it makes the person look impossible to please. Feedback should include what works and what doesn’t work as a basis for improvements instead of making every unliked change the game sound like the second coming of 1.0.