

You're right, the devs designed the tank role so that it would do damage...its current damage. So, end of debate, "working as intended" ?
Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

The discussion was whether dealing damage is a primary element of tank gameplay. You argued that it isn't, which would be like my arguing that tanks didn't receive a lower damage increase than the other roles even though we all know that is true. I haven't made any such argument, however, and we've established that yours was wrong.
If you want to argue that damage SHOULDN'T be a focus of the role, that's a different story Similarly, I might argue that tanks should deal more damage, but whether or not it's necessary for the role to deal damage isn't up for discussion.


No, again, the discussion on this thread is that you feel tanks don't do enough damage compared to other roles. You just use enmity as a reason why you should do more damage because it would help you fulfill your primary focus, which is false because you don't need this additionnal enmity to tank.
So again, you want more damage for damage sake.
And if you use devs as a justification for how tanks are expected to do damage, it's obvious I will use devs to justify that tanks are expected to do the damage they currently do, since in both cases, that's how devs designed tanks.
Last edited by Reynhart; 10-04-2019 at 06:41 PM.
Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

And you're free to do that. I'm not arguing that tanks are not expected to deal their current damage. I'm arguing that I feel they should deal more. You argued that tanks are not expected to focus on damage, but they are.
There is a difference between arguing HOW things work and arguing how you FEEL things should work.
You argued the former, I've been arguing the latter.
I'd hope you could understand this before the discussion became tiresome, but... here we are.


No, I argued that there's no justification for them to do more, since it wouldn't change anything on how they do their tanking. And that your focus as a player should simply to get as close a possible to the ceiling of your role and not compare it to what other roles do.
And also that to make tanks more engaging, it would be much more interesting to focus on actual tanking mechanics, by either making enmity something you had to actually manage or mitigation more involving.
Last edited by Reynhart; 10-04-2019 at 07:06 PM.

You argued that there's no reason for tanks to optimize damage. You even suggested that spamming shield lob would be an effective replacement for optimizing damage to accomplish the tank's objectives, even though one of those objectives is effectively dealing damage around which content is balanced.
Your quotes below:
I'm not sure about the enmity modifier for Shield Lob/Tomahawk and such, but you could probably gain more "enmity" by spamming it than by doing a correct GCD rotation. But enmity not being an issue, I think it's more important to focus on the other primary objective of tanks, which is surviving, and it just so happens that surviving is almost completely unrelated to doing damage.You even called this "optimizing enmity" as a way to emphasize that there's no need to actually utilize the damage rotation. You were wrong that optimizing enmity would include spamming shield lob (this is not optimal by any stretch of the imagination) and you were wrong that tanks are not intended to focus on dealing damage as part of the role.
And just to make sure you understand that you did indeed dismiss damage as a primary focus of the role, let me offer a couple more quotes from yourself:
So let me say it again. Optimizing your damage IS a primary and intended focus of playing tank according to the very devs who design the roles and the content.
Now you can argue separately that tanks should not have more damage, and again, you're free to do that. It doesn't change that you were, are and will continue to be wrong about the above.


No, I didn't. In fact, I specifically said :
when I joined this thread, and
as a specific answer to you.
You're the one that started mixing enmity as a justification that tanks should do damage closer to DPS, which, again, wouldn't increase anything in your abiity to survive or keep enmity off your party members.
Last edited by Reynhart; 10-04-2019 at 08:04 PM.
Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.




Any many would argue how you "feel" is meaningless when it comes to balance.And you're free to do that. I'm not arguing that tanks are not expected to deal their current damage. I'm arguing that I feel they should deal more. You argued that tanks are not expected to focus on damage, but they are.
There is a difference between arguing HOW things work and arguing how you FEEL things should work.
You argued the former, I've been arguing the latter.
I'd hope you could understand this before the discussion became tiresome, but... here we are.
Take some time and do some tests, gather data, present it that way. Just saying "I feel this" doesn't get much support.
For example, you can get to lvl 80 and equip same ilvl gearsets on tanks and DPS and do some 500 potency attacks (or whatever) and compare the damage. Then you can make a judgement on Tank scaling and comment on that.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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