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  1. #1
    Player
    Bravely_Default's Avatar
    Join Date
    Nov 2015
    Location
    Ul'dah
    Posts
    122
    Character
    Fairy-queen Titania
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    If you think the state of everything is fine especially with the state of ranged dps and physical dps, and the amount of healers and tanks complaining, I dont know what to tell you. In the end it's up to the majority of the players, they can fix it or they leave. Easy as that. I play the game for a certain degree of satisfaction, if a huge expac changes that balance and satisfaction and it doesnt get fixed, I leave. Least I got a sweet 5k hours out of it though.
    (3)
    Last edited by Bravely_Default; 10-03-2019 at 03:40 AM.

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Bravely_Default View Post
    If you think the state of everything is fine especially with the state of ranged dps and physical dps, and the amount of healers and tanks complaining, I dont know what to tell you. In the end it's up to the majority of the players, they can fix it or they leave. Easy as that. I play the game for a certain degree of satisfaction, if a huge expac changes that balance and satisfaction and it doesnt get fixed, I leave. Least I got a sweet 5k hours out of it though.
    The balance is not perfect. That's accepted, but saying the balance is not perfect doesn't mean it's not overall good. It -is overall good-, and Tanks in particular are -overall in the best state of balance they've ever been in-.

    Whether the tanks are, from a design standpoint, better or worse is subjective at best, -and not solved by boosting their damage-.

    DPS being imbalanced between the various DPS is an issue because it renders certain jobs obsolete if they have no real strengths to offset the difference.

    DPS being imbalanced between Tanks -and any other role- is not even on the same scale of priority or problem.

    Quote Originally Posted by J-Reyno View Post
    A small bump in dps is much more realistic. I don't mind the current moment-to-moment gameplay of the role. Just needs more damage if that's what I'm going to spend all my time doing. Hell it'd be great for us to return to the damage distribution between the roles we had in Stormblood. And since we all know they weren't doing dps role numbers, we don't have to continue that made-up argument.
    Depending on the degree of bump (Is 1000, the average? The minimum? The maximum), a 12-15% bump is not 'small'. It's significant.

    And stop saying "What we had in Stormblood".

    What we had in Stormblood was a padded mess. Literally every metric being used is an inflated one. It's PDPS. RDPS, the metric being used now, isn't perfect, but it is attributing the damage where it rightfully belongs - The person who brought it. Granted some of the calculations, especially surrounding crit and direct hit, can be questionable.

    You start reassigning all the bonuses being brought to who brought it to Stormblood Logs, and Tanks -significantly dip-. You want "Stormblood" damage contribution back?

    Then you'd be asking for like 200-300, because that's about what you lost, but also eclipsed by the Party attribute bonus the tank now contributes to.
    (1)
    Last edited by Kabooa; 10-03-2019 at 04:58 AM.