Quote Originally Posted by Quor View Post
I want tanks to tank and do tank things, not be a dps in heavy armor that the monster just happens to like looking at. So, instead of giving up and giving in to the "moar dps" approach, I will continue to advocate for increased tank-focused responsibilities that will serve to differentiate tanks from dps instead of blurring the lines between the two.
Let's go ahead and establish that a bump of 1k dps (which is what I suggest, and you seem to enjoy referring to my OP) for tanks is not going to "blur the lines" between the dps and tank roles. This would still leave them well under dps numbers. Putting that out there for the second time in this thread to make sure we understand.

That said, if they want to take the approach of completely overhauling the role? Make it so that tanks have a one-button damage rotation while applying the occasional dot to justify the current damage levels, then giving the role a plethora of actual tanking and mitigation tools? Well, we can see how that goes. But I think it's as unlikely as it is unnecessary as it requires a re-tooling of the entire game.

A small bump in dps is much more realistic. I don't mind the current moment-to-moment gameplay of the role. Just needs more damage if that's what I'm going to spend all my time doing. Hell it'd be great for us to return to the damage distribution between the roles we had in Stormblood. And since we all know they weren't doing dps role numbers, we don't have to continue that made-up argument.