
Whoa there, Bucko, your bias is showing.What's also great is that you dont have to be good at MNK to be good at MNK.
The kit is just way to easy compared to the other DPS kits available.
Faceroll = DAMAGE
No skill required.
Press 1 of 3 buttons every so often and you'll be top DPS no matter what you do.
What a nicely designed Job.
Im pretty sure once 5.1 releases all that job balancing they announced in the live letter will shed light to your wishes.
Just my rough estimate when 5.1 hits dps in order should maybe be like this, don't be offended lol.
Blm>Sam>Smn>Mnk>Drg>Nin>Mch>Brd>Rdm>Dnc.
Your link is broken or your thread has been deleted.Link to my rework idea so i dont hijack the thread entirely.
http://forum.square-enix.com/ffxiv/f...stthread&f=658
Links break if you’re posting the mobile URL, so that’s probably what happened.
It is. I would edit and delete that extra post too but i cant access a computer again till tuesday @_@ its on the forums fron tho anyways so its easy to find.


Look at how many people choose Monk as the class they just couldn't click with in this thread:With the amount of utility and damage the monk brings currently, before patch 5.1, there is no real reason to bring any other melee besides maybe Dragoon as a Second melee. Sam doesn't do enough damage. Nin, though recently buffed, still has it's fair share of issues. The main one of which is trick attack.
The reason Nin has been so low on DPS was because of it's utility. Monk has great personal and raid utility, yet is top DPS.
Even though I personally dont like SAM in any regard I understand how it should be balanced because it's kit is 100% selfish. Dragoon I believed is balanced as the #2 melee DPS. Monk and Nin should be interchangeable because of the utilities they can/should provide.
But enough about me. If you think you can change my mind try it.
http://forum.square-enix.com/ffxiv/t...?highlight=cry

Balance and a broken kit/design are two very different things.Look at how many people choose Monk as the class they just couldn't click with in this thread:
http://forum.square-enix.com/ffxiv/t...?highlight=cry
"Though the history of that age tells of countless wars waged with earth-shattering incantations, it was the brilliant strategic maneuvering of Nym's scholars that allowed their mundane army of mariners to throw back would-be conquerers time and again." -FFXIV
With all these MNK posts, I feel the need to chime in. I don’t consider myself an expert, but I have played it extensively in ARR,HW,SB, and am getting plenty of play in SHB. It’s the only Job I have gotten every relic on, while they were current.
I’m not going to speak to it’s dmg output, because I don’t play MNK because of that, and if it needs to be toned down so be it. I personally feel it plays as one of the most streamlined free flowing jobs in the entire game, and that every expansion has improved on this.
If mantra is such an issue, get rid of it, Or change it to not have a healing effect, most other monks I encounter don’t even seem to use it. True north and riddle of earth, are huge boons to open world play, since the RoE change this is the first time I’ve felt MNK kills monsters efficiently where other dps jobs just seem to melt them away. While it sounds OP if you are spamming them in dungeons/raids you aren’t going to have them when you need them, and if you don’t use RoE right there is plenty of opportunity that it will fall off before activating, it requires timing. TK and SSS while not exceptional, have their uses, it wouldn’t bother me to see these changes up a bit, but as they are they don’t bother me. It is slightly annoying to form shift through dungeons, but they are just dungeons, let GL drop if it bothers you that much, it’s a much more useful skill in a raid environment. I have no issue with Anataman, I find it quite useful.
TL;DR completely fine if MNK damage needs to be toned down, but leave the gameplay as it is, it would be very disheartening to see MNK turned into a convoluted mess like the other melee jobs.


MNK's toolkit is hardly broken; Brotherhood offers one of the lowest DPS buff out of all classes in the game, despite having a lower CD than most other utility skills. Hell, even Embolden provides more utility than Brotherhood, despite both having the exact same stipulation of only affecting Melee Damage.
In a perfect world where 14.5k pDPS is the placeholder for balance on purely selfish DPS
SAM + BLM + MCH would be at 14.5k pDPS
MNK would be at 14.05k pDPS with Brotherhood adding 450 rDPS
DRG would be at 13.75k pDPS with Battle Litany+Dragon Sight adding 750 rDPS
NIN would be at 13.2k pDPS with Trick Attack adding 1300 rDPS
RDM would be at 13.55k pDPS with Embolden adding 650-950 rDPS
BRD would be at 13.85k pDPS with Battle Voice adding 500-700 rDPS
DNC would be at 12.3k DPS with Technical Step, Standard Step, Devotion and Closed Position adding in 2,000-2,200k rDPS
Not sure about SMN because I couldn't make out a solid value on Devotion's contribution but this would be the gist of it. However, we're talking about prefect conditions in which each job is played 100% optimally without issue or consideration of mechanics; These are Target Dummy numbers that could never actually be executed in real fights, to say nothing on taxes on mobility and rez utility that somehow justify the 1k DPS difference between RDM/SMN and BLM. Mechanics dictate when you can or can't use your utility skills and the more often those skills are delayed, the more you start to realize that balancing based on rDPS is impossible. A NIN missing out on Trick Attack will drop their DPS substantially more than a MNK missing out on Brotherhood due to how their DPS contributions are factored in. That's not MNK's fault but just game design. If you nerf MNK down to NIN's level of damage, then NIN is just flat out better in any encounter that Trick Attack can out perform Brotherhood in. Nothing short of homogenizing all roles to provide the same levels of DPS would fix this balance issue but everyone and their mother is hellbent on not allowing that to happen so there's really no way to fix this issue that everyone will agree on.
Last edited by Silver-Strider; 09-26-2019 at 10:08 PM.
eh... that's why a 50% Blm currently still overshadows a 99% range/caster?... because only good Blms will pull huge numbers?....
Blm should be on top... but the argument "only the good ones push numbers"... is a joke... : /
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