
Balance and a broken kit/design are two very different things.Look at how many people choose Monk as the class they just couldn't click with in this thread:
http://forum.square-enix.com/ffxiv/t...?highlight=cry
"Though the history of that age tells of countless wars waged with earth-shattering incantations, it was the brilliant strategic maneuvering of Nym's scholars that allowed their mundane army of mariners to throw back would-be conquerers time and again." -FFXIV


MNK's toolkit is hardly broken; Brotherhood offers one of the lowest DPS buff out of all classes in the game, despite having a lower CD than most other utility skills. Hell, even Embolden provides more utility than Brotherhood, despite both having the exact same stipulation of only affecting Melee Damage.
In a perfect world where 14.5k pDPS is the placeholder for balance on purely selfish DPS
SAM + BLM + MCH would be at 14.5k pDPS
MNK would be at 14.05k pDPS with Brotherhood adding 450 rDPS
DRG would be at 13.75k pDPS with Battle Litany+Dragon Sight adding 750 rDPS
NIN would be at 13.2k pDPS with Trick Attack adding 1300 rDPS
RDM would be at 13.55k pDPS with Embolden adding 650-950 rDPS
BRD would be at 13.85k pDPS with Battle Voice adding 500-700 rDPS
DNC would be at 12.3k DPS with Technical Step, Standard Step, Devotion and Closed Position adding in 2,000-2,200k rDPS
Not sure about SMN because I couldn't make out a solid value on Devotion's contribution but this would be the gist of it. However, we're talking about prefect conditions in which each job is played 100% optimally without issue or consideration of mechanics; These are Target Dummy numbers that could never actually be executed in real fights, to say nothing on taxes on mobility and rez utility that somehow justify the 1k DPS difference between RDM/SMN and BLM. Mechanics dictate when you can or can't use your utility skills and the more often those skills are delayed, the more you start to realize that balancing based on rDPS is impossible. A NIN missing out on Trick Attack will drop their DPS substantially more than a MNK missing out on Brotherhood due to how their DPS contributions are factored in. That's not MNK's fault but just game design. If you nerf MNK down to NIN's level of damage, then NIN is just flat out better in any encounter that Trick Attack can out perform Brotherhood in. Nothing short of homogenizing all roles to provide the same levels of DPS would fix this balance issue but everyone and their mother is hellbent on not allowing that to happen so there's really no way to fix this issue that everyone will agree on.
Last edited by Silver-Strider; 09-26-2019 at 10:08 PM.
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