Results -9 to 0 of 110

Threaded View

  1. #11
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    • Manafication now gives a flat 40/40 Mana, while Enhanced Manafication increases this to 50/50 Mana.
    • Embolden reworked: now increases ALL personal damage by 10% and ALL allied damage by 5%, no longer diminishes over time.
    • Verraise is now a (90 sec to 5 min) CD with two charges.
    • Jolt II and Scatter now give 4/4 Mana; Impact gives 2/2 Mana per target struck, up to 5 targets; Scorch now gives 10/10 Mana.
    • Enhanced Contre Sixte increases the potency of Veraero II/Verthunder II to 130 each.
    • Enhanced Displacement also reduces the CD of Displacement and Corps-a-corps by 5 sec.
    • New trait at 80, "Enhanced Redoublement": Reduces the recast time of Enchanted Redoublement, Verflare and Verholy to 1.5 sec.

    Just a few tweaks here and there, all that I think are doable this expansion.

    Quote Originally Posted by Wayfinder3 View Post
    VerHoly/Flare/Scorch all do AoE damage scaling 50% off on 2 targets
    Okay, let's start with... why?

    I get that Verflare and Scorch look a bit like AoEs, fine, but the problem with this suggestion is that it completely ignores context. If you're at a point where you're meleeing in an AoE scenario, you're not going to be bursting your melee combo somewhere Moulinet is an option, and I don't think "two-target scenarios" where enemies are grouped are common enough to rebalance our finishers over.
    If there is some multi-target scenario where Moulinet is practically insufficient, where our single-target combo plus 50% cleave on our Verfinishers would far and away be more potent output, then by all means suggest away -- but I would say the problem in that scenario would be our existing AoE option, not any lack of a new one.

    Vercure buffed to 800 potency gives a Stone Proc immediately upon use (why not)
    "Why not" is because we aren't a healer, and a potency buff of that magnitude (bigger than Cure II/Benefic II/Emergency Adloquium, with Dualcast to boot?) would either lead to our damage being penalized as an offset to this utility, or us replacing a healer in raids, neither one of which sounds good to me.

    Verraise gives a Fire Proc immediately upon use.(community can decide if they want to keep this or not, I’m over it)
    Gonna tackle something of an elephant here: A) rewarding us for spamming raises is going to make "Rez Bot" memes worse not better, and will definitely lead back to the above where our potency takes a big hit, and B) ignoring that Verraise/cure/stone are White Magicks and Verfire is a Black Magic, having forced damage procs off of Vercure and Verraise promotes Mana imbalance since the two of them are not used equally.

    For 6.0, I’d also consider a bit of a redesign to truly capture that SpellBlade White magic support casting DPS identity that rdm was supposed to be.
    Okay, yikes. Spellblade's a separate job, Red Mage is a caster DPS, and the "more melee, more white magic" thing will make us more of a disjointed mess, not somehow cause a wave-function collapse into a perfect rendition of the job that will make everyone happy.
    There's no reality where a caster with hardly any access to survival tools is better off with more attacks that restrict them to a 3 yard range of the target, and heaven help you if they add positionals like a true melee without True North. And in RDM's particular case, it would require an extensive revamp of the Mana Gauge economy to actually amount to more time in melee rather than more time casting to fund it anyway.

    Also, if anything I would argue we need more Black Magic tools next expansion, since we already have nothing to balance out access to Vercure and Verraise. I would normally have argued for a literal "Verscathe" to offset Vercure but we've already got Reprise so that's moot, and BLM's not exactly a fountain of utility to start with.

    If people want a Spellblade next expansion, just be direct and ask for a Spellblade. You cannot have it both ways of "There's too many melee jobs and I don't want them to add more, but I also want them to (for all intents and purposes) turn existing an caster into a melee job in all but name."
    (3)
    Last edited by Archwizard; 10-02-2019 at 10:54 AM.