Cool these changes solve AST getting back to being the go to WHM because these will shoot up their pDPS like nothing else and is the absolute worse thing you could do for AST and further highlights WHM's biggest flaw since 3.0 of very easily being subject to powercreep.
This also doesn't solve this:
We're what week 9/10 into this tier that is an abysmal difference between healers and it is not a numbers problem it is a fundamental design problem. AST HAS lost a lot of appeal by a lot of players yet the devs refuse to acknowledge it, at this point those that actually like the changes and want to use AST in content where their kit could be used to its fullest are a bigger minority than those who mained AST in SB raids, AST has dipped to being the worse to play healer since HW even WHM in SB had a better distribution than AST has now and WHM was considered inferior throughout the entire expansion including it's lily mechanic(the why did you bother of job gauges in SB).
Core issues need to be addressed with AST and only 1 of them have they acknowledged
-Noct being too inferior to Diurnal (they have never fixed this in 4 going on 5 years so i have little hope that any new changes would change this)
-AST is horrible to play for controller players especially it's opener and every 6 mins into a fight (This is a major mess up to me because giving that much favoritism to keyboard and mouse players is wrong, SCH has always been better on Keyboard and mouse but never did it feel required or my kit actively fight me to get them).
-Having another MP restoration ability (the easiest to fix but it is a core issue that got past Media Tour, 5.0 Launch, Savage Launch and is still not being addressed by the devs so who knows if it would even be looked at).
I REALLY REALLY HATE TO SAY THIS but i think we need a new developer on the job design team that actively works on healers, other roles should also have a dedicated developer working on a singular role while having 1-3 people who oversee it all and how jobs could mingle together and work balance from there.
Also 76% of your draws are fishes for a seal if you try and get 3 seal divination it is more consistent than the 92% for aoe balance but big difference between the two, the latter felt more impactful in the grand scheme of things, if the developers could replicate that with the new system i doubt it would be as hated as it is but because it feels pointless to use the cards (AST's entire gimmick) for divination especially 3 seal divination, it is up there as one of the worst changes to a job i have seen.
Those are just the core issues i could go on with Collective Unconsciousness, Horoscope, Neutral sect interaction with Noct, Card buff and divination (potency), Synastry, Draw and Play interaction, the opener etc.



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