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  1. #61
    Player
    Crit's Avatar
    Join Date
    Oct 2017
    Location
    Litter box in wolves den
    Posts
    253
    Character
    Crit Ful
    World
    Ultros
    Main Class
    Monk Lv 90
    Killing is only controversial because **certain** players like to keep camping a targeted faction and hesitate to rotate focus to the other faction that has been doing objectives, all it takes is a little situational awareness, might be asking for too much (:
    (3)

  2. #62
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Crit View Post
    Killing is only controversial because **certain** players like to keep camping a targeted faction and hesitate to rotate focus to the other faction that has been doing objectives, all it takes is a little situational awareness, might be asking for too much (:
    I find that in matches where a team is farming another one for battle highs, there's generally two outcomes which are:

    1. Farming team waits too long to shift their attention and loses from letting the remaining team have all of the objectives for free.

    2. Farming team shifts their attention and totally steamrolls the second/first place team for an easy win.

    Outcome 3 where both teams gang up on the farmers and equalize things is woefully uncommon.
    (4)

  3. #63
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Crit View Post
    Killing is only controversial because **certain** players like to keep camping a targeted faction and hesitate to rotate focus to the other faction that has been doing objectives, all it takes is a little situational awareness, might be asking for too much (:
    Implying people can focus and use common sense in PvP in this game, Crit I'm disappointed. You are asking for too much.
    (4)
    FanGathering Mail Rail London Nov 2019 (✓)
    Lavigne#0001
    PvPaissa Staff - https://discord.gg/sUy86UC
    Leader of Reign Community (2004-Present)

  4. #64
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by KageTokage View Post
    I find that in matches where a team is farming another one for battle highs, there's generally two outcomes which are:

    1. Farming team waits too long to shift their attention and loses from letting the remaining team have all of the objectives for free.

    2. Farming team shifts their attention and totally steamrolls the second/first place team for an easy win.

    Outcome 3 where both teams gang up on the farmers and equalize things is woefully uncommon.
    And Outcome 2 is always the result. If there was a hard cap on how many you could queue with (say 4), it could solve quite a bit of issues, as could nerfing Battle High/Fever to have a duration or given a drawback.
    (1)

  5. #65
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by RyuDragnier View Post
    And Outcome 2 is always the result. If there was a hard cap on how many you could queue with (say 4), it could solve quite a bit of issues, as could nerfing Battle High/Fever to have a duration or given a drawback.
    Theres nothing unequal about a premade queueing though. Anyone in a group of all pugs could start shotcalling, calling objectives, calling targets, etc. Just people who solo queue rarely want to do that so they get roflstomped. Saying no organized groups because your group doesnt want to organize doesnt help anything.
    (1)

  6. #66
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,508
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Crit View Post
    Killing is only controversial because **certain** players like to keep camping a targeted faction and hesitate to rotate focus to the other faction that has been doing objectives, all it takes is a little situational awareness, might be asking for too much (:



    I hadn't pvped since 3.5. SE must not like spawn camping either. Which was prevalent in HWs, the invincible buff lasts a very long time now.


    Quote Originally Posted by RyuDragnier View Post
    And Outcome 2 is always the result. If there was a hard cap on how many you could queue with (say 4), it could solve quite a bit of issues, as could nerfing Battle High/Fever to have a duration or given a drawback.

    I always suggest and people generally listen. To help the other team to prevent the team that was farming kills from winning. Just suggest it in chat and push up behind the other team. Pugs seem to follow the train, won't follow directions though. I consider farming kills when you push all the way to the spawn. Had a couple games last week where the premade had farmed almost 60 kills on 3 players. They lost every game. I also lost every game badly, but got a little joy from them not winning.
    (1)
    Last edited by Moonlite; 09-29-2019 at 09:34 AM.

  7. #67
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    The main "problem" with pre-mades, is simply the fact that they have healers that know what they are doing.
    The amount of healers I see with sub 350k healing in a match, spamming glare while their teammates die, is ridiculous.
    (2)

  8. #68
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by NessaWyvern View Post
    The main "problem" with pre-mades, is simply the fact that they have healers that know what they are doing.
    The amount of healers I see with sub 350k healing in a match, spamming glare while their teammates die, is ridiculous.
    Ye unfortunately, that's because the way pve works you're encouraged to behave like that, then Healers come to PvP and go full surprised pikachu face when they realise that for the first time in this game, they actually have to heal 90% of the time.
    (5)
    FanGathering Mail Rail London Nov 2019 (✓)
    Lavigne#0001
    PvPaissa Staff - https://discord.gg/sUy86UC
    Leader of Reign Community (2004-Present)

  9. #69
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Premades also tend to have more healers in general.

    It seems more effective to just babysit four DPS/tanks with four healers to ensure they can stack battle high and build LB gauge. It's also a lot harder for a healer to get focused down if there's that many of them around.
    (1)
    Last edited by KageTokage; 09-30-2019 at 08:57 PM.

  10. #70
    Player
    Shinklet's Avatar
    Join Date
    May 2018
    Posts
    273
    Character
    Sors Tyche
    World
    Phantom
    Main Class
    Samurai Lv 100
    why you can't just make your own linkshell or discord
    (2)

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