they wanted healers to heal more, but they couldn't figure out how to do it, so SE went the route of all mobs will hit harder. Protect will be deleted along with the 15% increase in physical and Magical Defense it provided, all HP will be raised by 50% while nerfing all healing output causing healers to spam more to keep people alive. You can tell healing output was nerfed, mix that with tanks who wall to wall pull and don't know what a dodge, cooldown, or CC is, along with crappy DPS would make any healer avoid dungeons. SE could easily fix this by provide all Healers with tools to debuff enemies and control some of the damage going out, only healers care about this the most, with exceptions of a well rounded player or raid static. the DPS shouldn't have any debuff's its not their job they should focus on dpsing with fun and interesting rotations. giving healers access to debuffs and could help healers who struggle when Duty Finder goes wrong