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  1. #21
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Rhais View Post
    Wall to wall pulls have been normal since the beginning of ARR.
    ARR didn't even have walls.
    Drag those suckers to the boss room and wait for them to be locked out by the boss timer. >w>
    (10)

  2. #22
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    I hate small pulls as a healer because I have even less to do than usual. One oGCD heal during every dot refresh is pretty much all it takes to keep the tank alive. The rest of the time it's Glare/ Malefic spam.
    Wall to wall pulls and screw ups are the only things that give me something to do and make multi-tasking dps and healing interesting.

    When I first heard about the changes I was hyped, the lily rework was a godsent for WHM. But the more I played healer, the less interested I got in continueing. Getting better with a healer job only leads to more boredom. I would have to play intentionally bad just so I have something more to do than oGCD heal and Glare/ Malefic spam.
    I stopped playing healer because of that and instead switched to RDM and BLM.
    The only times I still heal is when my fc mates want to run Eden normal, experts or some such and nobody else can heal for lack of gear or lack of jobs at 80. But even then I only do it begrudgingly and switch the moment I get the chance.
    (2)

  3. #23
    Player
    El-Neko's Avatar
    Join Date
    Sep 2011
    Posts
    45
    Character
    Alice Nekolin
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Mimilu View Post
    ARR didn't even have walls.
    Drag those suckers to the boss room and wait for them to be locked out by the boss timer. >w>
    wall to wall was there but as well exactly what you said as well about waiting to be locked out lol.
    (0)

  4. #24
    Player
    Hash_Browns's Avatar
    Join Date
    Mar 2019
    Posts
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Jybril View Post
    AST is garbage and they catered to Savage players, and even they
    aren't even happy with the changes, so who won here?
    Savage players didn't:
    - ask for seals
    - ask for playing a card to be a 2-step process
    - ask for sleeve draw to be ruined
    - ask for unique abilities to be gutted

    AST was gutted to the point where it wasn't even itself anymore not because of the card changes, but because of everything else. They might have changed the cards, but on top of that they changed everything about AST that wasn't broken at all.
    (16)

  5. #25
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jybril View Post
    I'm with the others who said it's the fact that they simplified the healers.
    It really ruined a good part of the expansion for me in all honesty.
    It sucks because they did so well in story-telling and the dungeons are cool
    but as a heals main, I can't be asked to heal much anymore.
    AST is garbage and they catered to Savage players, and even they
    aren't even happy with the changes, so who won here?
    Actually, they outright said they catered to the people who complained about getting "useless" cards. While some might assume that meant everything but Balance, I suspect a lot of people on the casual side found Spire, Ewer and even Arrow "useless" because they didn't know how to use them. It wasn't catered at all towards Savage raiders. No one in Savage was asking for Astro changes whatsoever. It's my belief these changes occurred because the devs overreacted to "meta" and basically destroyed most utility in this game.
    (5)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #26
    Player
    kobe-sabi's Avatar
    Join Date
    Mar 2016
    Posts
    126
    Character
    Ash Tikyrah
    World
    Behemoth
    Main Class
    Warrior Lv 100
    they wanted healers to heal more, but they couldn't figure out how to do it, so SE went the route of all mobs will hit harder. Protect will be deleted along with the 15% increase in physical and Magical Defense it provided, all HP will be raised by 50% while nerfing all healing output causing healers to spam more to keep people alive. You can tell healing output was nerfed, mix that with tanks who wall to wall pull and don't know what a dodge, cooldown, or CC is, along with crappy DPS would make any healer avoid dungeons. SE could easily fix this by provide all Healers with tools to debuff enemies and control some of the damage going out, only healers care about this the most, with exceptions of a well rounded player or raid static. the DPS shouldn't have any debuff's its not their job they should focus on dpsing with fun and interesting rotations. giving healers access to debuffs and could help healers who struggle when Duty Finder goes wrong
    (4)

  7. #27
    Player
    Just-Communication's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    50
    Character
    Yalavech Dazkar
    World
    Famfrit
    Main Class
    Marauder Lv 80
    I think that's part of the reason, yes. There are too many variables and styles of play for there to be a sole reason. I'd wager there are a fair number of healers who share your sentiment that wall to wall pulls - especially in higher level dungeons - can be stressful and a notable cause of anxiety.

    The challenge threshold differs for each player and, just as some players here dislike single pulls, there will be players that dislike wall to wall pulls. The key difference that no one has to bothered to mention is that slow pulls will never wipe the party, whereas large pulls can and when it does, all the time the tank tried to save goes poof and they may as well have been going slow.

    Some players want every dungeon, every encounter, to be just as stimulating as their raid content while others just want to relax at the end of a long day, push a few buttons and earn some tomes. There is no right or wrong - just different expectations.
    (7)
    I can't get no! Satisfaction.

  8. #28
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by kobe-sabi View Post
    they wanted healers to heal more, but they couldn't figure out how to do it, so SE went the route of all mobs will hit harder. Protect will be deleted along with the 15% increase in physical and Magical Defense it provided, all HP will be raised by 50% while nerfing all healing output causing healers to spam more to keep people alive. You can tell healing output was nerfed, mix that with tanks who wall to wall pull and don't know what a dodge, cooldown, or CC is, along with crappy DPS would make any healer avoid dungeons. SE could easily fix this by provide all Healers with tools to debuff enemies and control some of the damage going out, only healers care about this the most, with exceptions of a well rounded player or raid static. the DPS shouldn't have any debuff's its not their job they should focus on dpsing with fun and interesting rotations. giving healers access to debuffs and could help healers who struggle when Duty Finder goes wrong
    Except they don't. That's the problem. We're DPSing just as much if not more than we did in Stormblood. None of the Shadowbringer dungeons hit any harder than the old Stormblood ones. Hell, Eden's Gate is easier on healers with the exception of Titan. Although, it's debatable how much more of a healing check he is compared to Final Omega. Basically, they did almost nothing and still expected different results. It's honestly quite baffling.
    (9)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  9. #29
    Player
    PandaMonium's Avatar
    Join Date
    Aug 2017
    Posts
    68
    Character
    Panda E'monium
    World
    Cerberus
    Main Class
    Red Mage Lv 80
    I personally think that the problem is not in wall to wall pulls per se but rather in people that are not on the same page.
    Think about it:
    - more times you'll hear the "I did a dungeon with wall to wall pulls and it was fast and smooth" statement from people that went to a dungeon as a group or at least a couple of people queuing together.
    - more times you'll hear a "it was a complete crapshow" statement from people that went to a dungeon solo queuing for a roulette.

    When you go in with people YOU chose, it obviously will go smooth and exactly to your liking.
    When you go in with random people, well... can you force them into your play style? I guess no.

    And it doesn't matter whether you prefer wall to wall or one pack, healer healing full time or dpsing and all the other things.
    You just can't change other people during a 15-20 dungeon run.

    You can get lucky and drop on the other 3 players that do their jobs top notch or you may be not so lucky and grit your teeth on those "I don't know what's AoE" dps.
    Anyways, I'd say: adjust and save your time. If you a good tank, you would know after the first wipe whether it was an accident or the group sucks. If the later, rage wiping again and again and again, getting people quit, waiting for a replace and such wouldn't make the run any faster because, you know, multiply corpse runs from the entrance take time too. If you do want it your way exclusively, leave, eat a penalty and pray for a better randoms next time.

    But seriously, guys, you can't force random people into your head no matter how much you want it. Ah, and you can't force SE to change the game to force other people into your head too. ^^
    (4)

  10. #30
    Player
    Ifrinne's Avatar
    Join Date
    Oct 2016
    Location
    Gridania
    Posts
    73
    Character
    Sophia Nethnise
    World
    Phoenix
    Main Class
    White Mage Lv 71
    After the better part of 3.5 years of healing main as a white mage, i too have stopped doing that. Or at least i am healing way less frequent because wall to wall pulls are very stressful if anyone in the dungeon, not just the tank, isnt doing their job well. Heavensward times didnt have much wall to wall pulls, stormblood started the trend and with shadowbringers its going crazy.

    Dont be afraid to tell that youre not used to the big pulls though, usually, and i talk at least 75% of the times, tanks will pull less if you let them know. Theres no such thing as hurt pride in not communicating. I do it all the time.
    (4)

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