I hate small pulls as a healer because I have even less to do than usual. One oGCD heal during every dot refresh is pretty much all it takes to keep the tank alive. The rest of the time it's Glare/ Malefic spam.
Wall to wall pulls and screw ups are the only things that give me something to do and make multi-tasking dps and healing interesting.
When I first heard about the changes I was hyped, the lily rework was a godsent for WHM. But the more I played healer, the less interested I got in continueing. Getting better with a healer job only leads to more boredom. I would have to play intentionally bad just so I have something more to do than oGCD heal and Glare/ Malefic spam.
I stopped playing healer because of that and instead switched to RDM and BLM.
The only times I still heal is when my fc mates want to run Eden normal, experts or some such and nobody else can heal for lack of gear or lack of jobs at 80. But even then I only do it begrudgingly and switch the moment I get the chance.
Savage players didn't:
- ask for seals
- ask for playing a card to be a 2-step process
- ask for sleeve draw to be ruined
- ask for unique abilities to be gutted
AST was gutted to the point where it wasn't even itself anymore not because of the card changes, but because of everything else. They might have changed the cards, but on top of that they changed everything about AST that wasn't broken at all.




Actually, they outright said they catered to the people who complained about getting "useless" cards. While some might assume that meant everything but Balance, I suspect a lot of people on the casual side found Spire, Ewer and even Arrow "useless" because they didn't know how to use them. It wasn't catered at all towards Savage raiders. No one in Savage was asking for Astro changes whatsoever. It's my belief these changes occurred because the devs overreacted to "meta" and basically destroyed most utility in this game.I'm with the others who said it's the fact that they simplified the healers.
It really ruined a good part of the expansion for me in all honesty.
It sucks because they did so well in story-telling and the dungeons are cool
but as a heals main, I can't be asked to heal much anymore.
AST is garbage and they catered to Savage players, and even they
aren't even happy with the changes, so who won here?
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
they wanted healers to heal more, but they couldn't figure out how to do it, so SE went the route of all mobs will hit harder. Protect will be deleted along with the 15% increase in physical and Magical Defense it provided, all HP will be raised by 50% while nerfing all healing output causing healers to spam more to keep people alive. You can tell healing output was nerfed, mix that with tanks who wall to wall pull and don't know what a dodge, cooldown, or CC is, along with crappy DPS would make any healer avoid dungeons. SE could easily fix this by provide all Healers with tools to debuff enemies and control some of the damage going out, only healers care about this the most, with exceptions of a well rounded player or raid static. the DPS shouldn't have any debuff's its not their job they should focus on dpsing with fun and interesting rotations. giving healers access to debuffs and could help healers who struggle when Duty Finder goes wrong

I think that's part of the reason, yes. There are too many variables and styles of play for there to be a sole reason. I'd wager there are a fair number of healers who share your sentiment that wall to wall pulls - especially in higher level dungeons - can be stressful and a notable cause of anxiety.
The challenge threshold differs for each player and, just as some players here dislike single pulls, there will be players that dislike wall to wall pulls. The key difference that no one has to bothered to mention is that slow pulls will never wipe the party, whereas large pulls can and when it does, all the time the tank tried to save goes poof and they may as well have been going slow.
Some players want every dungeon, every encounter, to be just as stimulating as their raid content while others just want to relax at the end of a long day, push a few buttons and earn some tomes. There is no right or wrong - just different expectations.
I can't get no! Satisfaction.




Except they don't. That's the problem. We're DPSing just as much if not more than we did in Stormblood. None of the Shadowbringer dungeons hit any harder than the old Stormblood ones. Hell, Eden's Gate is easier on healers with the exception of Titan. Although, it's debatable how much more of a healing check he is compared to Final Omega. Basically, they did almost nothing and still expected different results. It's honestly quite baffling.they wanted healers to heal more, but they couldn't figure out how to do it, so SE went the route of all mobs will hit harder. Protect will be deleted along with the 15% increase in physical and Magical Defense it provided, all HP will be raised by 50% while nerfing all healing output causing healers to spam more to keep people alive. You can tell healing output was nerfed, mix that with tanks who wall to wall pull and don't know what a dodge, cooldown, or CC is, along with crappy DPS would make any healer avoid dungeons. SE could easily fix this by provide all Healers with tools to debuff enemies and control some of the damage going out, only healers care about this the most, with exceptions of a well rounded player or raid static. the DPS shouldn't have any debuff's its not their job they should focus on dpsing with fun and interesting rotations. giving healers access to debuffs and could help healers who struggle when Duty Finder goes wrong
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
I personally think that the problem is not in wall to wall pulls per se but rather in people that are not on the same page.
Think about it:
- more times you'll hear the "I did a dungeon with wall to wall pulls and it was fast and smooth" statement from people that went to a dungeon as a group or at least a couple of people queuing together.
- more times you'll hear a "it was a complete crapshow" statement from people that went to a dungeon solo queuing for a roulette.
When you go in with people YOU chose, it obviously will go smooth and exactly to your liking.
When you go in with random people, well... can you force them into your play style? I guess no.
And it doesn't matter whether you prefer wall to wall or one pack, healer healing full time or dpsing and all the other things.
You just can't change other people during a 15-20 dungeon run.
You can get lucky and drop on the other 3 players that do their jobs top notch or you may be not so lucky and grit your teeth on those "I don't know what's AoE" dps.
Anyways, I'd say: adjust and save your time. If you a good tank, you would know after the first wipe whether it was an accident or the group sucks. If the later, rage wiping again and again and again, getting people quit, waiting for a replace and such wouldn't make the run any faster because, you know, multiply corpse runs from the entrance take time too. If you do want it your way exclusively, leave, eat a penalty and pray for a better randoms next time.
But seriously, guys, you can't force random people into your head no matter how much you want it. Ah, and you can't force SE to change the game to force other people into your head too. ^^

After the better part of 3.5 years of healing main as a white mage, i too have stopped doing that. Or at least i am healing way less frequent because wall to wall pulls are very stressful if anyone in the dungeon, not just the tank, isnt doing their job well. Heavensward times didnt have much wall to wall pulls, stormblood started the trend and with shadowbringers its going crazy.
Dont be afraid to tell that youre not used to the big pulls though, usually, and i talk at least 75% of the times, tanks will pull less if you let them know. Theres no such thing as hurt pride in not communicating. I do it all the time.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote






