Quote Originally Posted by Liam_Harper View Post
I'd like if tanks had more necessary tank things to do. Currently it's just pressing a CD or two, and maybe Provoke/Shirk 3 times per fight. If there an add you hit it and you don't aim the boss at your dps. Sure you can rotate cd's efficiently to make your healers life easier but it's not necessary or part of your job, just a bonus. Emnity is done for you now.

This basically leaves dps by far as the bulk of what makes up your role.

It'd be great if tanking was an active role, that you spent the fight making full use of a toolkit with a wide range of mitigation and self heal tools, to survive a boss that was hitting like a truck. That even your main rotation was designed around mitigation and that dps could sacrifice that and was only something a very good player could push as a bonus. But it isn't. They should give us tanking that involves real tanking, but since they refuse to do that and make us glorified dps-dealing punching bags, we shouldn't hit like wet noodles.
This comment is on the money. The tank role in FFXIV is in an awful state and there are two options to address that. They can either 1) give tanks a full suite of powerful mitigation tools that are necessary and needed for the player and the party to stay alive or 2) give tanks more damage to properly reflect the moment-to-moment gameplay of the role, which is currently just doing damage.

The first option requires an overhaul of tank jobs, changes to healer jobs to account for the massively increased utility of another role, and an adjustment to ALL of the game's content.

And this is why the discussion is about damage, because we all know that will never happen.

Giving the tanks a 1k bump in dps, though? Doable.