I’ve played all the Healers and see your take on this; however, we must consider complexity vs. Player skill, lest we repeat how things were in Heavensward(skill bloat, staring at buff bars/timers). If you want to add complexity, it needs to be accessible as well as have a purpose in the kit.

Generally, AST is an example of that complexity currently. It’s difficult to play when Sleeve Draw is overflowing your oGCDs and in a raid setting you’re having to sometimes double-weave them to get them off.

If anything, it’s WHM, SCH, then AST in this order of how complex they are with WHM/SCH being more flexible due to how accessible their oGCDs and heals are. If you want to appeal to the playerbase with Healers, you’ll want to make it more engaging by adjusting what we already have in some way or form to make it fun for the player.