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  1. #11
    Player Shosasosa's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    460
    Character
    Shosa Sosa
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    i dont really care the point was that before materia darkhold gear was some of the best items in the game, now its not worth the time to get
    (0)

  2. #12
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Shosasosa View Post
    i dont really care the point was that before materia darkhold gear was some of the best items in the game, now its not worth the time to get
    And my point was that SE has yet to not fail at making new items. >_>
    (0)

  3. #13
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    I think one must take into account the balance that must be maintained between NM/Coffer dropped gear and the crafting community. If one is obviously superior than the other, then the lesser gear will be completely foregone and obsolete. This is the argument presented by the op: that 2x and 3x melded gear is par superior to Green NM/Coffer dropped gear and thus no one cares to go gear hunting in such dungeons as Darkhold.

    So how do the game developers go about implementing gear that can stimulate the crafting community, the in game economy, AND make rare gear hunting a worthwhile endeavor altogether. A simple solution would be to implement Highly Notorious Monsters, more Primal Fights, and Dungeons with bosses or coffers that drop rare/ex gear that is superior to multi melded gear - but this gear will have to be so hard to obtain that multi melded gear will become a necesity to defeat the said Mob that drops said piece of gear.

    Also more HNM/Primal/Dungeon dropped raw materials that can be crafted into top tier gear would present an obious balance between the two. The problem we face is that the gear that is superior post 3x multmeld is crafted from materials that are easily farmable, such as felt or cobalt. Another solution would be to make this gear crafted from rare drop raw materials rare/ex UPON EQUIP so that it can be traded or sold up until someone decides to equip the piece.
    (0)

  4. #14
    Player Shosasosa's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    460
    Character
    Shosa Sosa
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    it doesnt mstter if ther items are new or not if they suck
    (1)

  5. #15
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    There has to be a balance.

    If dropped gear is better than crafted, then everyone will complain that crafting classes are useless because all anyone wants is event gear.

    SE is screwed either way. Can't please everyone.
    (0)

  6. #16
    Player Shosasosa's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    460
    Character
    Shosa Sosa
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    um no, dropped gear in almost every game is better than crafted except in very rare cases, like in XI all the best weapons besides like Kraken club were not sellable and all the armor had to be earned not bought. some accessories and smaller things were crafted but like 90% of the armor that was considered the best HAD to be farmed whether it was sellable or not.

    Like i said before if all the best gear is crafted why bother going and doing any of the content
    (0)

  7. #17
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Like i said before if all the best gear is crafted why bother going and doing any of the content
    Because it's fun?
    (1)

  8. #18
    Player
    RathSkybreaker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    655
    Character
    Rath Skybreaker
    World
    Hyperion
    Main Class
    Archer Lv 90
    One thing that scares me the most is that the cool looking gear is crappy compared to the bland gear, >_> In every game ever made, the whole point of leveling up and farming was to get that bad ass looking gear with sweet stats..
    (0)

  9. #19
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    497
    Quote Originally Posted by Sephrick View Post
    There has to be a balance.

    If dropped gear is better than crafted, then everyone will complain that crafting classes are useless because all anyone wants is event gear.

    SE is screwed either way. Can't please everyone.
    Not really, Crafted items would be needed in order to complete the content needed to obtain the dropped items.
    if the content wasn't doable nekkid or in reindeer outfit that is.
    (1)

  10. #20
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by YuriSan View Post
    Not really, Crafted items would be needed in order to complete the content needed to obtain the dropped items.
    if the content wasn't doable nekkid or in reindeer outfit that is.
    The question remains then, how long does the event gear last?

    If crafted gear is only good till event gear is obtained, then there's no use for it after that and the market dies once people have their items. That is, unless a patch comes after an even is released that puts in recipes better than current event gear in anticipation of releasing better event gear in the future.

    It'd be much better to just create a balance between the two.
    (0)

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