Quote Originally Posted by Ramura_Sono View Post
Only if you decide to conveniently forget guaranteed crit leaden fist bootshine exists. which is worth something like 200 potency (which after monks multipliers is around 310) when the increased chance of chakra is taken into account. No single missed positional save TA is a bigger loss.

Also stance dancing to enable/disable features would add nothing unless you literally gave everyhting an additonal feature dependent on what fist you're in. We've literally already had a taste of this with the TK rotation in SB. Was it fun? You betcha. But there was never any real reason any of the features we got to help enable such a rotation needed to be locked behind fist stances.
At, say 3850 Critical Hit, the Leaden Fist Bootshine positional would be worth exactly 173.85 Monk potency, which would be worth 260.78 raw potency, 237 DRG potency, or 231 SAM potency, true. It is absurdly strong.

But the point I was replying to was the frequency of the positionals (that other jobs "don't have even half the positionals of MNK", and thus MNK deserves not to have its damage nerfed); had the complaint been the absurdity of LFB's punishment, I would have simply directed them to Trick Attack.
And it hardly seems worth saying that Monk is so positional-ridden that it needs BLM-level damage despite having Brotherhood just because every skill has one when their positionals are each worth only 20 potency, down from the 80 positional potency of DRG's combo finishers or the 64+ of any SAM finisher, and can be ignored for two-thirds of the time.