Fair enough complaint but this seems more focused on just two things of DRK rather than the class as a whole.
Two skills that even DRKs that seem to like New DRK have mixed opinions on.
Probably the same reason why the removed scourge... ;_;
Salted earth now feels... wierd. In SB it was fine because you slowly got ticks of blood when using it. Now? You don't get any blood... wtf? Why nerf it SE? Because blood values get wierd? Just have it on a time tick where if it does X ticks you get 10 blood any less and you get 0 blood.



WOW it's ALMOST as if there HAVE BEEN several glaring issues for WAY TOO LONG NOW and unless people keep speaking up about them NOTHING will change? Who knew?

I am probably one of the first people who pointed out how not fun DRK was going to be this expansion just looking at the media tour stuff. I have been pushing for DRK to get fixed since that info dropped, yet everyone insisted on the "wait-and-see" approach, and I also entertained their wishes on that, I can now say this; I TOLD YOU SO!
Now this isn't like Viera or Hrothgar levels of wait and see as those are more aesthetics with at least some balancing around specific roles to a degree, which will probably be a 5.5 or next expansion thing once it's fully resolved, but because of balancing issues caused from launch because fun was an afterthought for tanks on the DPS side of tanking, with Gunbreaker and maybe Paladin being exceptions, that might get pushed back to 7.0 if FF14 survives that long.
But for the people who wanted to do the "wait-and-see approach" and then complain after, you get what you deserve. and if you were 1 of the very few people who complained before 5.0 launch and took the "wait-and-see" approach, and complained after 5.0 launch, like me, then most we can do is play Gunbreaker and wait for changes to come for tanks that are really boring to play(if devs are even going to be allowed to do so).
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