



It might be the easiest but it's the least engaging and fun role in pvp. Then again, pvp doesn't have any depth so that already has a huge hand into how healers play.I'll never really understand the reluctance of people to play healers when they're easily the most important role.
They desperately need to buff WHM/SCH so they aren't garbage compared to AST, though. Their free swiftcasts coupled with their stronger cooldown abilities make them way better then the other two healers.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.



Yeah, it was much more fun in HW and ARR, healers had the full range of their abilities then. You also had to pay attention more, or else an almost instakill dps LB could take someone out, or a Bard/MCH burst could take someone out if you didn't get dots/status effects off in time. There were also much more CCs to deal with, so knowing when to attune or purify was key.
Last edited by NessaWyvern; 09-24-2019 at 08:08 PM.




Ironically Frontlines is at it's most fun when it's queue is near empty and it slots you in for the 8v8v8 mode. It feels actually tactical to play like that, as opposed to the 72 man which more often than not is a zerg fest.
Also I'm down for a title to be added, but I request it be called 'Herder of Cats' because that's exactly what healing in Frontlines feels like half the time.
secure is absolutely horrible with 24 players, seize and shatter are ok though.Ironically Frontlines is at it's most fun when it's queue is near empty and it slots you in for the 8v8v8 mode. It feels actually tactical to play like that, as opposed to the 72 man which more often than not is a zerg fest.
Also I'm down for a title to be added, but I request it be called 'Herder of Cats' because that's exactly what healing in Frontlines feels like half the time.




24-man Secure is terrible. If they were so determined to keep the giant Borderlands Ruins map for 24 people, they should have just made it Slaughter rules. 24-man Slaughter was way more enjoyable than 24-man Secure ever was. All teams were more or less confined to the middle area and drones still spawned for hefty points. Home bases also had a launch pad directly to the center of the map. The map is just too big and flags too far apart for teams of 8 people.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



