The way some people talk, it sounds as if they feel 2.0 is going to change EVERYTHING and magically become a new game. That's what I was referring to.
So what? Its called optimism. Deal with it. We are forced to deal with the consistant pessimism of the entire media, and 1/2 the posters here. You guys are like a bunch of high school idiots. You think your cool for running with the group, then you kick some class ner while he is down after the 7 of them bullied hin to the ground, and you all think it makes you look cool.
Alot of that won't be coming until after 2.0 or will be introduced to the old world before 2.0 and then just brought over. I wish I could find the stinkin post where Yoshi talked about priorities and what not. I think it was one of the Dev letters. Either way 2.0 won't be too dissimilar from the current world before it launches.
Your not even making sense here. Why would they remove content already in the game? The answer is they won't. You need to go read the roadmap of things to come that they posted, or else study the term "chronological order". Because either way you seem somewhat confused about the order of the happenings in the plans they released to us.
ya but comon. You and I both know the landscape is about as drab and boring as MMO's come. There's really only a few caves and dungeons that have a unique look and color pallet to them.
Nope, I disagree with you. The graphis in this game out do most other MMOs. Similar backgrounds in similar regions also assit with seamless zones.
Sorry, I'm the lazy type that hates finding links XD I know it's around here somewhere. Yoshi gave us a projected skills list for the jobs. Most of what was in that list seemed like recycled content, while only a handful seemed to have been freshly programed skills. If I find where it's at i'll link it here in an edit.
I call BS, you can't find it because you don't want to post links that prove your facts as misinformation.
http://forum.square-enix.com/ffxiv/t...764#post449764
PLD:
-Redirects a melee attack against the target party member to you.
-Grants a HoT effect on all party members within range when a healing spell is cast on you.
-Grants imperviousness to melee attacks. Effect fades upon moving.
-Restores target's HP. When cast on another player, restores 50% of their HP in addition to a portion of your own.
-Melee attack.Combo: GLA WS 9, Bonus: Increased damage based on your remaining HP.
WAR:
-Redirects a portion of the next damage you sustain back to its source.
-Redirects enmity generated by target party member's next attack to you.
-Grants an additional attack to the next weaponskill used.
-Increases the maximum HP and attack power of all party members within range, and removes any Sleep effects. Stuns all enemies within range.
-AoE attack. Consumes MRD Ability 5 effect if active to increase damage.....Combo: MRD WS 2, Bonus: Crit.
MNK:
-Adds kicks to auto-attacks. Effect fades upon reuse. MP is continually consumed while effect is active.
-Prevents target from executing actions or moving. MP is continually consumed while effect is active. Effect fades upon executing an action, or if you or the target sustain damage.
-Converts your attacks into wind attacks and grants a bonus to evasion. Effect fades upon reuse. MP is continually consumed while effect is active. Cannot be used simultaneously with PGL Ability 5 or PGL Ability 6.
-Twofold melee attack.....Combo: PGL WS 8, Bonus: Chance to render target unable to use weaponskills.
-Temporarily increases attack speed.
DRG:
-Performs a jumping attack on the target.
-Performs a jumping evasion and attack that triggers when you are attacked.
-Deals fire damage to all enemies within range of the target
-Short-range attack.
Combo: LNC WS 2, Bonus: Draws in enemies with enmity towards you.
-AoE melee attack.
Combo: LNC WS 6, Bonus: Increased crit rate.
BRD:
-Increases the maximum HP and certain magic effects of all party members within range.
-Deals damage to all enemies within range of the target...Combo: ARC WS 4, Bonus: Chance to inflict Stun
-Gradually restores the MP of all party members within range.
-Increases the physical and magic accuracy of all party members within range.
-Gradually increases the TP of all party members within range.
WHM:
-Eliminates cast time of next spell.
-Instantly restores HP of all party members.
-Gradually restores the target's HP.
-Consumes all MP to deal damage to all enemies within range. Chance to inflict Bind.
-Removes an enfeebling effect from the target.
BLM:
-Switches current HP and MP values.
-Deals lightning damage to target.
Combo: THM Magic 9, Bonus: Lower health yields greater damage.
-Puts all enemies within range of the target to sleep
-Deals fire damage to all enemies within range. Chance to inflict DoT effect.
-Deals ice damage to target and reduces enmity.
Yeah, you said " Most of what was in that list seemed like recycled content" you seem to be incapable of distinguishing whats real and your idea of what you though was real. I want you to show us how "most" meaning more then 1/2 are recycled.