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Thread: Tank Options

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  1. #11
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by DRKoftheAzure View Post
    So you like dying because of the healer just Holy spamming because of "mah deeps" good for you. Also saying that the most boring tanks are better in dungeons is basically setting a very low bar from a DPS perspective but from a tank perspective, yeah you could could have picked way better choices, because of how gimped Nascent Flash is, because why can't I use both Nascent Flash and Raw Intuition at the same time? The answer is balancing the tank and healers but devs have proven they don't tanks and healers to actually have fun and have to make them the most boring and miserable roles to play in the game when BLM is just as miserable and boring to play, yet BLM can do more DPS than all of the other jobs in the entire game combined. Yeah sounds completely balanced and not totally not game breaking in the slightest(sarcasm). And then Yoshi-P starts asking the devs to buff the other other jobs because too many BLMs are clearing legitimately more than any other job in the game because everyone is getting carried by 4 BLMs in the group...
    You are not dying on DRK and Warrior if healer is spamming holy if you time your skills in right time.
    Those two tanks are not boring for everyone, and boring does not mean weak, both DRK and WAR are effective in what they are doing in dungeons.
    And its not like gunbreaker is any more "funnier" to play in dungeons, his single target rotation is good thing, but on AOE all he does is 1>2 combo and fated circle along with two CD skills to use from time to time.
    Paladin does not play different too, same boring 1>2 combo and aoe damage windows with few CD to push here and there. How is that different to DRK with delirium or WAR with IR? Same old stuf, even the amount of GCD they use in their damage windows is exactly the same, which is 5. xD
    All 4 play similar when facing a group of enemies, thats why balance between them is so good, because they are same job with some flavour added to them.
    (1)
    Last edited by Nedkel; 09-22-2019 at 07:49 AM.