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Thread: Tank Options

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  1. #1
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by DRKoftheAzure View Post
    So you like dying because of the healer just Holy spamming because of "mah deeps" good for you. Also saying that the most boring tanks are better in dungeons is basically setting a very low bar from a DPS perspective but from a tank perspective, yeah you could could have picked way better choices, because of how gimped Nascent Flash is, because why can't I use both Nascent Flash and Raw Intuition at the same time? The answer is balancing the tank and healers but devs have proven they don't tanks and healers to actually have fun and have to make them the most boring and miserable roles to play in the game when BLM is just as miserable and boring to play, yet BLM can do more DPS than all of the other jobs in the entire game combined. Yeah sounds completely balanced and not totally not game breaking in the slightest(sarcasm). And then Yoshi-P starts asking the devs to buff the other other jobs because too many BLMs are clearing legitimately more than any other job in the game because everyone is getting carried by 4 BLMs in the group...
    You are not dying on DRK and Warrior if healer is spamming holy if you time your skills in right time.
    Those two tanks are not boring for everyone, and boring does not mean weak, both DRK and WAR are effective in what they are doing in dungeons.
    And its not like gunbreaker is any more "funnier" to play in dungeons, his single target rotation is good thing, but on AOE all he does is 1>2 combo and fated circle along with two CD skills to use from time to time.
    Paladin does not play different too, same boring 1>2 combo and aoe damage windows with few CD to push here and there. How is that different to DRK with delirium or WAR with IR? Same old stuf, even the amount of GCD they use in their damage windows is exactly the same, which is 5. xD
    All 4 play similar when facing a group of enemies, thats why balance between them is so good, because they are same job with some flavour added to them.
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    Last edited by Nedkel; 09-22-2019 at 07:49 AM.

  2. #2
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Nedkel View Post
    You are not dying on DRK and Warrior if healer is spamming holy if you time your skills in right time.
    Those two tanks are not boring for everyone, and boring does not mean weak, both DRK and WAR are effective in what they are doing in dungeons.
    And its not like gunbreaker is any more "funnier" to play in dungeons, his single target rotation is good thing, but on AOE all he does is 1>2 combo and fated circle along with two CD skills to use from time to time.
    Paladin does not play different too, same boring 1>2 combo and aoe damage windows with few CD to push here and there. How is that different to DRK with delirium or WAR with IR? Same old stuf, even the amount of GCD they use in their damage windows is exactly the same, which is 5. xD
    All 4 play similar when facing a group of enemies, thats why balance between them is so good, because they are same job with some flavour added to them.
    1. Server ticks and delay combined nearly gave me a heart attack when I tried to Holy spam once, and I just Cure spam to get Freecure proc+Regen+Medica 2(generally when I have no lilies but still)

    2. "Boring does not mean weak" is the weakest argument anyone can give...

    3. Have you tried using Gnashing Fang combo in AoE to single out a target?

    4. Every PLD from ARR, HW, and StB will look at you from a distance and shout "PLD AOE!!!" in excitement(Also Clemency is OP and more optimal than WHM Holy Spam or just green DPS in general), heck using a single target rotation just to make sure to kill the hardest hitting trash mob is more optimal than Holy Spam for tanks(or the trash mob that has the most annoying mechanics because melee DPS)

    5. Only WAR and DRK play similarly in terms DPS rotations, which is a lot of people's complaints are coming from, which are people started in ARR/HW/StB, but my issue is that WAR got basically Bloodbath back but DRK didn't. So I have ask "What about Nascent Flash makes sense to have on WAR, from it's effect to actual application? And why wasn't this put on DRK since Living Dead is still garbage?" (Trick question; it doesn't make sense, because green DPS could care less and that's useless information to them so long as they can keep DPSing)
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