Quote Originally Posted by Nedkel View Post
From tank perspective, Warrior and DRK are better at dungeons.
Warrior has 6 seconds full hp heal (combine it with Thrill of battle and you could kick healer from dungeon xD) and giant amount of aoes, DRK has comparable aoes but has TBN which is super cheesy in dungeons, because if your dont take damage, your healer could spam holy and stun mobs and its only adding up to the speed overall.
DMG alone does not matter if you cant stand your ground, dungeons are all about taking damage and sustaining it.
So you like dying because of the healer just Holy spamming because of "mah deeps" good for you. Also saying that the most boring tanks are better in dungeons is basically setting a very low bar from a DPS perspective but from a tank perspective, yeah you could could have picked way better choices, because of how gimped Nascent Flash is, because why can't I use both Nascent Flash and Raw Intuition at the same time? The answer is balancing the tank and healers but devs have proven they don't tanks and healers to actually have fun and have to make them the most boring and miserable roles to play in the game when BLM is just as miserable and boring to play, yet BLM can do more DPS than all of the other jobs in the entire game combined. Yeah sounds completely balanced and not totally not game breaking in the slightest(sarcasm). And then Yoshi-P starts asking the devs to buff the other other jobs because too many BLMs are clearing legitimately more than any other job in the game because everyone is getting carried by 4 BLMs in the group...