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  1. #21
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,539
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    If you're doing savage level content, it's about time you've learned that the quicker something dies the less damage the tank/party takes.
    Yes there's a fine line between that and just not keeping people alive, but at endgame levels, healers are expected to toe it.
    (5)

    http://king.canadane.com

  2. #22
    Player
    Corbeau's Avatar
    Join Date
    Sep 2019
    Posts
    240
    Character
    Cam Ember
    World
    Ultros
    Main Class
    Paladin Lv 90
    Making healers devote GCDs to healing is as simple as increasing the ambient raid damage in the encounter. If the "people not dying" bar requires GCDs then healers will spend GCDs (or wipe).
    (1)

  3. #23
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    This raises the question: would forcing healers to spend more GCDs on healing actually make playing a healer more fun? In my opinion with current healer design it wouldn't; it's trading one shallow spammy noninteractive toolset for another. Others are free to disagree.
    (11)

  4. #24
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Semirhage View Post
    This raises the question: would forcing healers to spend more GCDs on healing actually make playing a healer more fun? In my opinion with current healer design it wouldn't; it's trading one shallow spammy noninteractive toolset for another. Others are free to disagree.
    Pretty much. Do you want to spam Glare or do you want to spam Cure III? If people need to constantly heal, and if that's the direction the game wants to go,then the game, and the healer kits, need to be designed for it. Healer kits as of now are not designed to constantly heal, they are designed for green DPS,whether square wants to admit it or not, that's why GCD heals are expensive, why oGCD heals are so powerful as well as being on relatively short timers, and it's also why bosses have scripted damage. Just "upping damage" would only create another problem.

    It's honestly why I think the best choice is just give healers something to do when not healing, since the majority of your time is spent not healing anyway. Be it in more interesting DPS,or something along the lines of the AST card system. Square needs to accept that healers are green DPS, just like how tanks are blue DPS, and actually go off that design instead of stripping and dumbing down healers to the point they're at.
    (11)

  5. #25
    Player
    Corbeau's Avatar
    Join Date
    Sep 2019
    Posts
    240
    Character
    Cam Ember
    World
    Ultros
    Main Class
    Paladin Lv 90
    It's not about boosting encounter damage until healing is the only thing being done, it's about making GCD healing spells more than very niche tools. Anything to avoid huge chunks of a fight being slamming the same single button over and over.

    Though hell, even if healers were spending almost all their GCDs on heals it'd still be more engaging because you have to balance mana efficiency against raw output as incoming damage fluctuates.
    (0)

  6. #26
    Player
    Lodi's Avatar
    Join Date
    Jun 2019
    Posts
    172
    Character
    Eijala Wyman
    World
    Louisoix
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Corbeau View Post
    It's not about boosting encounter damage until healing is the only thing being done, it's about making GCD healing spells more than very niche tools. Anything to avoid huge chunks of a fight being slamming the same single button over and over.

    Though hell, even if healers were spending almost all their GCDs on heals it'd still be more engaging because you have to balance mana efficiency against raw output as incoming damage fluctuates.
    They did try to give ways to optimize healing mp management, with Cure giving free Cure II and Benefic giving crit Benefic II. Too bad Cure and Benefic are basically never needed.
    (2)

  7. #27
    Player
    Raqrie_Tohka's Avatar
    Join Date
    Sep 2015
    Posts
    174
    Character
    Sokhatai Tohka
    World
    Odin
    Main Class
    Archer Lv 80
    I've had healers refusing to even raise, to continue dpsing. After all, it's not their fault you die to mechanics.
    (0)

  8. #28
    Player
    Arale's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    298
    Character
    Aylaine Gray
    World
    Midgardsormr
    Main Class
    White Mage Lv 80
    Revert healing and incoming damage to Heavensward era. Boom, I'd be happy again. If people want to DPS, they'll need accuracy and proper use of clerics. Otherwise you're going to be doing more healing, with less OGCD's.
    (1)

  9. #29
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Only the last HP matters ultimately. If your party is alive, then healers should be free to DPS. If they are dying, then someone is doing something wrong, and it won't be fixed by gimping healer dps.
    (4)

  10. #30
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,539
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Raqrie_Tohka View Post
    I've had healers refusing to even raise, to continue dpsing. After all, it's not their fault you die to mechanics.
    I do this until swiftcast is ready.
    (6)

    http://king.canadane.com

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