"A good RPG needs a healthy dose of imbalance."
https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A
How about you guys just play on less populated servers, it always have tons of plots around.
What we really need, is more big and medium houses and more items slots.
Houses aren't supposed to be for everyone.
Oh, but that would be too easy. They want to be able to be on a highly populated realm without any of the drawbacks.
I think it is more like people have put down roots on their server (friends, FCs, etc) and don't want to move just so they can have a house. So yeah, it's really not that as simple as "go play on another server" for some. As such, the most ideal solution would be more housing or different types of housing. Housing SHOULD be for everyone.
Last edited by Vahlnir; 09-21-2019 at 12:58 AM.
I admit I am not one for the whole idea of more optional services but if space is truly so much an issue, how about letting an FC or player rent a ward type deal as an added option like retainers. Only draw back is what do you do when the leader decides they no longer want to play or just take a break for a few months, allow a different member to take up payments? Then also comes to mind of people demanding payment to put a house inside their own ward...
Last edited by AlphaFox; 09-21-2019 at 01:05 AM.
Lets give people a house when they complete ARR, that will make gil even less meaningful and useless. This descision will make crafting even more dead. It was THEIR choice to start at the populated server with friends, all you can say to those people — enjoy your appartments aka housing for everyone. Houses should be for rich people, giving everyone everything would be mistake.
Star Wars Galaxies still has had the best housing system out of any MMO I've played. You had full player run cities, with local politicians & elections, in the open world and you could place your house pretty much anywhere within the boundaries of the city. Each city could even specialize in something from manufacturing to entertainment. I really miss that game sometimes. RIP.
That is not inherently true. More people could potentially mean more gil sink as they visit the MB. But beyond that it would depend on how they set it up. If say all the apartments could upgrade into full bred instanced houses through purchases then even that would be false.Lets give people a house when they complete ARR, that will make gil even less meaningful and useless. This descision will make crafting even more dead. It was THEIR choice to start at the populated server with friends, all you can say to those people — enjoy your appartments aka housing for everyone. Houses should be for rich people, giving everyone everything would be mistake.
The idea that we'd lose a gil sink just because all people could have a house isn't true, it could potentially be partially true that it might lower (depending) but it could also be false and even larger gil sink because everyone has access (still takes gil, the system is just much more friendly to access).
Also crafting wouldn't die either way, it would most likely become more profitable if more people had houses as it would mean more potential buyers. Maybe more sellers if there are more buyers but either way it would increase the market storm.
On the whole server thing some people came to servers when they weren't full (I've been on the server since it existed), I mean that shouldn't really be an argument. #"its current year" so housing should exist where it needs to exist, their system feels very 2003 in terms of restrictions (It's almost literally Dark Age of Camelot's). I'm not saying they're incapable of making it modern but it doesn't feel modern (and I'm not playing FFXIV to experience hardcore FFXI or FFXIV 1.0 market wards, though even many of those old MMOs have modernized their housing- this limited system is usually only for hardcore and sandbox types now days as it doesn't fit the themepark bill very well).
Finally just because more people can join housing doesn't mean there can't be rich things.
I think the system itself is not good, beyond the whole server thing even. The potential lost sticking exclusively to ward system I think is deeply unfortunate. Adding housing wards is so hard for them as they have to add so many public slots to so many servers and make expansive ghost towns if they go in abundance (to meet the demand of mediums/larges especially), if we were instanced like many other mmo's we'd have so many more interesting locations and looser restrictions on object placement. And we don't need to kill the wards to do that either.
Though that's besides the point- I think it's incredibly silly for a company to be like "it works great just abandon your FC and friends!". That's how many people quit mmos by losing their social network. Of course they've worked hard to make the server walls thinner so that's becoming easier, but the walls still exist at least for the moment (some day they might be removed entirely). Even then I would still think their housing system missed the mark.
Last edited by Shougun; 09-21-2019 at 01:51 AM.
Lets give people a house when they complete ARR, that will make gil even less meaningful and useless. This descision will make crafting even more dead. It was THEIR choice to start at the populated server with friends, all you can say to those people — enjoy your appartments aka housing for everyone. Houses should be for rich people, giving everyone everything would be mistake.
That is not inherently true. More people could potentially mean more gil sink as they visit the MB. But beyond that it would depend on how they set it up. If say all the apartments could upgrade into full bred instanced houses through purchases then even that would be false.
The idea that we'd lose a gil sink just because all people could have a house isn't true, it could potentially be partially true that it might lower (depending) but it could also be false and even larger gil sink because everyone has access (still takes gil, the system is just much more friendly to access).
Also crafting wouldn't die either way, it would most likely become more profitable if more people had houses as it would mean more potential buyers. Maybe more sellers if there are more buyers but either way it would increase the market storm.
On the whole server thing some people came to servers when they weren't full (I've been on the server since it existed), I mean that shouldn't really be an argument. #"its current year" so housing should exist where it needs to exist, their system feels very 2003 in terms of restrictions (It's almost literally Dark Age of Camelot's). I'm not saying they're incapable of making it modern but it doesn't feel modern (and I'm not playing FFXIV to experience hardcore FFXI or FFXIV 1.0 market wards, though even many of those old MMOs have modernized their housing- this limited system is usually only for hardcore and sandbox types now days as it doesn't fit the themepark bill very well).
Finally just because more people can join housing doesn't mean there can't be rich things.
I think the system itself is not good, beyond the whole server thing even. The potential lost sticking exclusively to ward system I think is deeply unfortunate. Adding housing wards is so hard for them as they have to add so many slots to so many servers, if we were instanced like many other mmo's we'd have so many more interesting locations and looser restrictions on object placement.
Of that's besides the point I think it's incredibly silly for a company to be like "it works great just abandon your FC and friends!" - that's how many people quit mmos by losing their social network. Of course they've worked hard to make the server walls thinner so that's becoming easier, but the walls still exist at least for the moment (some day they might be removed entirely).![]()
Or maybe SE has built a bad system. See we can both make wonderful statements. Another wonderful statement to make, why are resources for seasonal events wasted on furniture? If not everyone is suppose to have a house, but everyone past a low level are suppose to enoy those events, and yes rewards are part of the enjoyment.
Lets think of this strictly from a server resource point. Each ward is a drain on the whole server. They always exist in fact at one point they had more wards then open world zones. Doesn't that seem like a waste. The server is running more housing zones then zones you can do quests and other content in. Also remember while no mobs to keep up, it has to keep each outdoor furniture up.
Also all the people who defend apartments. You realize they just reskinned a FC house and opened it to everyone. They did not actually do anything great.
From something I don't understand. We have world visit. Why didn't we just get a housing world? Separate from the servers and as needed they can add another world once the first one is full. Only thing we lose is a few things you can't do cross world. But just imagine how busy those markets would be if MB and retainers were for housing world.
Lets give people a house when they complete ARR, that will make gil even less meaningful and useless. This descision will make crafting even more dead. It was THEIR choice to start at the populated server with friends, all you can say to those people — enjoy your appartments aka housing for everyone. Houses should be for rich people, giving everyone everything would be mistake.
I am going to suggest one step further to make gil even more worthless. They monetize MB space, venture, and inventory. Lets just monetize instanced housing and sell certain instanced housing items in the mogshop. Want to have umbral static weather 19.99 and not account wide.
Last edited by Moonlite; 09-21-2019 at 01:44 AM.
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