Scared instanced housing is going to ruin your " active neighborhood " ? Please... personal housing already started ruining that. The original ward that my Free Company was in was already ruined when most FC' upgraded as more wards opened and personal owners took over their vacant spots. My FC upgraded to another ward eventually and our neighbors are yet again personal owners that we never see. Lucky you to have a nice lively community neighborhood. If its so nice I'm sure it will stay that way even if they did introduce instanced housing which I doubt.
I think that you can have some rare resource if you really want to have that, though that fits better in sandbox and hardcore mmos unless its something like glamour- but I think it's a huge mistake to do that with the housing feature itself. I strongly believe that housing, especially in a theme-park mmo, should be one of the most welcoming and immediate features to reach the player beyond their own character.
So while I understand market concerns I strongly feel doing it like this, through housing, a system that is more and more becoming a standard and unlimited, ... I think that's a mistake and counter to the themepark experience and not in a good way. Rather they come up with some other unique rare resource for crafting objects that go within the housing system than the houses themselves.
Like under the airship suggestion I had there could be Garlean Warships.. and being mostly a trophy item it could be expensive like no other (of course more reasonably attainable airships would exist, that can provide all the same features). Glamour of the house/home can have some elements of end game (like our glamour is now), but the ability to have features of the house I think shouldn't be done like that- especially in a non-hardcore themepark mmo.
I suggested we leave the ward alone, and even make sure ward users get included into the instanced zone feature... if even after that it destroys the wards then I think that just means that a majority of users were punished by the minority who liked the actual system.... And that an instanced system was preferred so much so, and the wards provided so little, that people just didn't want it at all... Which is I think a nail in the coffin sort of statement.
That said I'm not sure that'd happen and I again don't want to kill the wards, and tried to make an idea that would allow ward users all the new features of instanced houses while also keeping their public facing front. Beyond that I also encouraged events and fates to happen in the housing ward. I'm not wanting the wards destroyed, hence why I suggested that the wards stay and the ward users also get a secondary more customize-able instanced plot like instanced house users will get (ward houses cost a bit more as a result, and they can lose the ward slot if they're not active but their instanced side wont go away even if inactive).
Last edited by Shougun; 09-18-2019 at 02:15 AM.
One time and again, your "luxury" item is a bad joke. You want a luxury feeling, then take the AUCTION system from Aion, not the random connection, random timer factors as it is in FFXIV.
Gils? There are a lot of players and FC who have the gils but can't have a mansion because of some fake restrictions.
And the neighborood feeling? Bad joke again. This feeling has been killed as soon as the plots have been opened to individuals.
I did the experience to randomly visite housing areas. It is really, really, really rare to meet players, even in their own FC houses people don't see anyone because players are somewhere else. Most of time they are in Eulmore, Crystarium, Kugane or Idyllshire. The main place to meet other players are markets in city, especially Limsa or Ul'dah. Housing areas? Most of time dead empty, a ghost land.
And we dont ask to kill the wards, just to get ride of the false excuse of "instance" matters when both Inn, FC room, apartements, all current houses interiors ARE instances. The worst among all? Eureka : you can be all alone in Eureka. One big instance as Eureka for a single player with all ennemies and their parameters.
I wish they would expand the apartments. If they make them bigger and nicer and add a community garden and an balcony they can serve as personal, instanced housing.
But there is more:
I also wish that they remove the apartment houses from the housing wards and place them directly in the main citys instead. So instead of 4 housing districts with an apartment house in every district and sub-district, there will only be 4 houses in total. 5 when they include one in Ishgard.
Then they have to remove the loading screen between the outside and the entrance hall in order to make the entrance hall of the apartment building part of the city-map. And of course the hall should be a bit bigger when we put hundreds of apartments into the same building...
Then we have better personal housing, a neighborhood feeling because the people are not spread so thin and it should be more lively in general because the apartments are tied to the citys, instead of some empty housing wards.
I don't see the benefit of consolidating all the apartments into the main cities.
The entrance hall of the apartment buildings can also be bypassed. You never have to go into the lobby except once to buy the actual apartment after that you can go directly into your apartment from outside the building, do not pass GO, do not collect $200.00.
I will probably get flamed - but I'm okay with the current system.
It does take a bit of doing to get house - but it's definitely do-able.
I've done it more than once - I've unsubbed twice, lost my my house, resubbed each time and gone through it again.
I agree with others who say this is not something that everyone is supposed to be entitled to without any work. Actually, anyone can get one, it just takes persistence.
When DC's were changing, I chose to get one on my current datacenter, then move to another server (for my current guild) and go through getting a house there. Which I did (it did take many hours) and then I relocated to a lot I liked and tada I am done.
It's not something you can do without effort - but it's so totally do-able. Both servers I was on are usually congested, so that tells you something. It's just that houses do pop up - you have to be very focused for a time on getting a house. Once you do, then it's done! I don't know, I like the current open housing - I have played many games with instanced housing, and it doesn't feel the same. I hope they don't change it.
Just chill out a bit - you WILL get one, it will just take a little bit of time. Get any small you can, and then you can relocate to the lot of your choice.
You are fine with the fact we can lose event items and to see them end in mogstation?
SE did a lot of promises they didn't keep especially about the housing.
Again, we don't ask they delete wards but they get ride of the usual poor excuses.
I have a grudge against SE about housing because :
1. They said people will not lose house
2. We can lose event items and there's no way to get them apart of mogstation if we are going for a hiatus that lasts more that...45 days?
3. They added restrictions as timer
4. The hypocritical excuse of instance.
5. Housing was first intended to be FC only
A single player can open an instance as Eureka or soloing dungeons and one player can be in one instance at time. Instances are not the problem.
Rather than make people don't lose the house, they added a storage system? How can they pretend there is a problem of database storage in that case?
If they really want that bad a restricted system, they have to go to the end of the logic : auctions!
And you talk for a individual buyer. For FCs it is kinda different, they have to level the FC and to convince all members to move in a new server. And if you add a little house and wish to move in a bigger one, you will have to level the explorations again.
Many players are so-so about the housing system, more than players who actually like it.
It is a personal feeling but I can't get ride on this idea the game looks more and more solo and micro-transactions oriented. The influence of chinese market is noticable, even more if you consider the bot factor. RMT are "acceptable" on the chinese market.
This is factually incorrect, there are fewer houses than concurrent players, that's the point. You cannot get a house with just patience. Someone has to relinquish their house, voluntarily or otherwise, you have to win a click lottery against a bunch of bots, you need a decent chunk of change, and if you don't sub for a few months, you have to do it again. It's not about any sort of skill, 85% of the player base simply cannot have a house under the current system.
Why do so many of you not understand that the housing isn't the way it is due to limitations? It's that way due to DESIGN CHOICE. Yoshida WANTS the housing to be non-instanced. Along with many, many players (especially Japanese players) that like having a "real neighborhood" system.
They added Apartments and the ability to rent out a room in a friends house to satisfy those who want instanced housing.
That being said, the "Ishgard Restoration" in 5.1 has been heavily, heavily implied that there will be some form of housing attached to it. Whether it will be instanced or current system, no idea though.
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