

That would crash all game servers in Japan.Not sure if someone brought this up already, but I wonder if it's possible to instance the whole friggin' district. Get three or four of them for each and suddenly plot availability multiplies by the same number.
Individual instances would still have some advantages though. You likely wouldn't have to load in between interior and exterior for example. That alone would be a helluva QoL change. I still like the idea of having neighbors though, even though nobody is ever outside or home.
Oh, it's that thread again.
That would require a general rework of the code, or a exhausting amount of resources and time to untangle the older one.No we bought the game years before housing was even a thought. Snide comments won't get you very far.
It is the truth. No one is doubting that. The obvious answer is to the problem is to expand with their growing market/player base. You could retort that making a brand new server farm is expensive and you would be right. ShadowBringers is doing incredibly well at this point in time though. Bringing in players from multiple avenues and not being willing or somehow unable to expand where necessary is an issue that needs to be addressed. It is a cosmetic issue, I understand that, but it is one of many that has been around for far too long. Heck, during one of the Fan Fests held recently had the main costume designer for SE lamented that she wanted a new armor rig system so she could make better glamours for the game. So even staff in within the dev team want to have new avenues to grow and better serve the player base.
This game is wonderful and I would not have spent the better part of a decade playing it if I did not enjoy it. Something has to give though.
Yoshi even said that he likes to bump up the quality of the game to keep it up current standards. But all that likely would be done is a single, huge push rather than just tacking the feature on the existing things over and over again.
And right now, there isn't much room for that. The endgame is dry as it is, and allocating extra work on this will make it only worse.

They reworked the battle systems twice in 1.0. Took the game down for about a year to implement 2.0. I'm not saying it would be easy. I am saying that it needs to happen at some point. Waiting only makes it worse considering they add systems to the game for content that only a handful of people do anymore. Looking at Diadem and now Eureka, also who could forget the sensation that took over the playerbase: Lords of Verminion.Oh, it's that thread again.
That would require a general rework of the code, or a exhausting amount of resources and time to untangle the older one.
Yoshi even said that he likes to bump up the quality of the game to keep it up current standards. But all that likely would be done is a single, huge push rather than just tacking the feature on the existing things over and over again.
And right now, there isn't much room for that. The endgame is dry as it is, and allocating extra work on this will make it only worse.
Multiple layers on a crumbling foundation that really needs to be repaired.
Just my opinion. Won't lose sleep if you don't like it.
Small indie company(tm)Oh, it's that thread again.
That would require a general rework of the code, or a exhausting amount of resources and time to untangle the older one.
Yoshi even said that he likes to bump up the quality of the game to keep it up current standards. But all that likely would be done is a single, huge push rather than just tacking the feature on the existing things over and over again.
And right now, there isn't much room for that. The endgame is dry as it is, and allocating extra work on this will make it only worse.


Taking down the game for a year to rebuild it was a desparate last measure to save a game that was flopping in every sense of the word. It was also a big gamble to invest more into rather than just cut losses and let it die.They reworked the battle systems twice in 1.0. Took the game down for about a year to implement 2.0. I'm not saying it would be easy. I am saying that it needs to happen at some point. Waiting only makes it worse considering they add systems to the game for content that only a handful of people do anymore. Looking at Diadem and now Eureka, also who could forget the sensation that took over the playerbase: Lords of Verminion.
Multiple layers on a crumbling foundation that really needs to be repaired.
Current XIV is in no such position. Its doing amazingly well right now. Taking it down for another year would be insane from a business perspective. There's no justification.
Also it only took a year between 1.0 and 2.0 because they already had code to work with. They reworked 1.0's code in 2.0, leading to the "spaghetti code". To fix THAT would basically require starting from the ground up, and that would certainly take more than a year to do.
I wouldn't mind another FF mmo in the future that has better coding, but it's not gonna happen any time soon. 14 is doing the best it ever has financially, so squeenix has zero incentive to rock the boat right now.

This is where <bdo> Excels for me. The housing system is PERFECT, every single person can invest in a house in any node area/city/town, and I believe you can have up to 5 houses, obviously the ranking system is p2w...and their furniture is a bit lack luster...the foundation of their system is just superb. I also ADORED wildstar housing..these 2 games for me,personally, have the best/had the best housing systems available(WS being top tier for me).
Sadly, I'll most likely never see a house in ffxiv, I can't even get an apartment, lol, but that's ok. I don't play constantly, and I rather a player that does play constanly, gets to enjoy that feature.
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