Players will harken unto the strong. In this age of dog eat dog, one most be a Diamond Dog. Kept you waiting huh?
Players will harken unto the strong. In this age of dog eat dog, one most be a Diamond Dog. Kept you waiting huh?
An increase in PvP bots may also be the reason for this change in behavior as people are likely desperate to get their Garo stuff done and from what I've heard they generally do not go after objectives and instead focus entirely on kills (Which they can be frighteningly efficient at if there are multiple DPS bots on the same team as they'll unfailingly go after the same target as one another should they be in close proximity).
Nothing wrong playing for kills if you got a solid team that can keep switching between enemy factions wiping them in waves.
The biggest problem currently is that there's too many uh... (not gonna use the word i want cause ill get banned again) "interesting" players trying to leech Garo wins on both Feast and FL.
When someone see a team that's like 70% clueless Garo leechers why should one tryhard to win?
Instead one can relax and enjoy one self or just train his rotations and stuff or even see how many kills he can get in a single match.
If anything i hope we never see a PvP event like Garo again.
If they want to reward people who win they can just hand out rewards to those who won X matches in last X months/weeks.
My group of friends who do PvP has always, focused on getting kills more than doing objectives, even since HW. Simply because its often more fun. It can help out the team though, as we get a lot of battle highs, and hunt down enemy battle highs.
Don't get me wrong, we still do objectives, and stay with the group, but we'll be the ones killing enemies who are trying to get to those objectives.
I find the opposite. Too much "DON'T FIGHT GO FOR OBJECTIVES ONLY" meanwhile the other teams are farming highs.
well considering a wolf and many wolf related titles are in feast id say pvp gone to the dogs a very long time ago
This happens often tbh, usually just the one or two people who don’t listen at all and charge off on their own thinking they can win the game solo, just group up with like minded people to avoid that shit lol.
I'm prone to seeing extremely flighty groups who will abruptly cease fighting and fail to finish off an enemy group if an objective spawns despite having an obvious number advantage, which leads to the stragglers (Usually the melee) getting picked off.
Ending a minor conflict should take precedence over an objective if you already have most of your team headed for it but people regularly just drop everything.
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