You are not listening or even reading what im saying are you?You're very much underestimating how hard a guaranteed crit LF Boot regularly hits for, which is a mistake I made not too long ago. And as I said, that piece of advice was something I picked up from the Optimization Guide on the Balance Discord, which most people use, so I figured it'd be a valid argument, even though the TK guide goes against a lot of points it makes.
We arent talking about bootshine here.Your bad guide says you should use 2 dragonkicks in a row.You only need one dragonkick to activate leadfoot.NOT TWO

The second DK is basically filler. Just something to use so you won't waste a guaranteed crit LF Boot since you come out of PB formless.
But its wrong.Because there are higher potency skills you could use before second dragon kick which would increase dps.You should never fill with dragonkick.Thats just bad.

Ok, let's do a bit of math here. If you do a True Strike, then a DK, you'll have to do another DK in the following rotation in order to get the LF buff (because PB leaves you formless when it's done). So it looks like this:
TS (240) + DK (200) + DK (200 = 640 total potency
If you use Boot right after DK, followed by another DK in the next rotation, because the LF Boot doesn't have the guaranteed crit effect, it looks like this:
DK (200) + LF Boot (300) + DK (200) = 700 total potency
If you do two DKs in a row, followed by a crit LF Boot in the next rotation, with a base crit multiplier of 1.5, it looks like this:
DK (200) + DK (200) + Crit LF Boot (300 X 1.5 = 450) = 850 total potency (and that's the minimum amount as Crit scales higher the more of it you have).
In short, it's an overall dps increase to do a second DK if the last GCD of PB was also a DK.

Basic math aside, there is, believe it or not, a more optimal method of making use of PB after the TK Burst that I've come to realize after taking a bit more time to contemplate it. I've updated the TK Burst Guide with this (as well as an extra use for 6SS regarding limit breaks), but basically what happens is this:
-The Demo placement during RoF becomes the same as it normally is without PB (before the second Boot)
-PB gets used after the third DK, making the subsequent PB rotation Snap -> Demo -> Boot -> DK -> Boot, followed by DK, an optional 6SS/Anatman combo, and finally Demo again.
-Twin ends up falling off after the fourth DK, but the Crit LF Boot should make up for this.
Got the names mixed up.I meant Snap punch not true strike.Ok, let's do a bit of math here. If you do a True Strike, then a DK, you'll have to do another DK in the following rotation in order to get the LF buff (because PB leaves you formless when it's done). So it looks like this:
TS (240) + DK (200) + DK (200 = 640 total potency
If you use Boot right after DK, followed by another DK in the next rotation, because the LF Boot doesn't have the guaranteed crit effect, it looks like this:
DK (200) + LF Boot (300) + DK (200) = 700 total potency
If you do two DKs in a row, followed by a crit LF Boot in the next rotation, with a base crit multiplier of 1.5, it looks like this:
DK (200) + DK (200) + Crit LF Boot (300 X 1.5 = 450) = 850 total potency (and that's the minimum amount as Crit scales higher the more of it you have).
In short, it's an overall dps increase to do a second DK if the last GCD of PB was also a DK.

A minor update to the TK Burst Guide. The FoF placement in both the TK Burst and TK Burst Opener has been adjusted to bring more damage out of the last remaining GCDs, however it can still be adjusted to fit TK within the RoF window.
Neither is right or wrong and both are completely dependent on the encounter time and whether an extra leaden is gained prior to the boss dying. The SAFEST option is to DK twice. One at the end of PB to gain LF and one formless to not waste the potential non-crit, losing a potential 150 potency. As said though, the whole thing depends on the encounter and whether you gain an extra leaden or not.

Just did a quick update. The "Fight Tips" section has been removed. While it's easy to optimize and perfect a rotation on a striking dummy, fight optimization is another story and I don't feel that I'm really qualified to give fight advice as I haven't optimized each encounter in 5.0. ^^;

Some adjustments have been made after doing some potency comparisons between the openers I've listed in the TK guide with the Balance opener (particularly with the PB burst opener). Also made some adjustments to the non-TK burst rotation when PB is up at the end and you're able to fit in 6 GCDs in it's window (basically do a Snap at the end).
I swear, I'm gonna have a helluva time with these if 5.1 brings some monk changes, specifically with Anatman. ^^;
Last edited by Oxdarock; 10-01-2019 at 04:25 PM.
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