Quote Originally Posted by Mhaeric View Post
It's a stretch because there's no delineation between 'offence' and 'defence'. That's just something you made up to sort of fit your view. You even had to fudge it a bit by referring to 2 of them as 'passive' which could just as easily apply to the original oGCD cooldown reduction of the Spear which you labelled as 'offence'.
To be completely fair, though, the OG Spear was more useless than a Spire (TP was actually a bit of a problem for some jobs in HW). It was pure RR fodder until they changed it, and since Spear being Crit was far better received, that’s probably why players put it into the offensive category instead of defensive. Technically, there’s nothing “defensive” about lowering the cooldowns of abilities anyways. Even MP/TP refresh wouldn’t fall under “defensive”, so I’d categorize them as “offensive” cards and “utility” cards: melee get all the “offensive” cards, and ranged get the “utility” cards.

I don’t really see the issue with the way they split it. This isn’t saying I don’t have an issue with the cards—just I don’t see this particular one as being anything worth making a change for.