Quote Originally Posted by shao32 View Post
And my point is they choose they laziest option because they are short minded.

DA use to have several uses in the past, one of the bringing combo diversity, the skill himself was pretty important for the job identity, I compare DA to his HW version too in mind and she skill have different purposes on aoe situations so they are not the same, comparing one thing with only a part of the other is not a good way to make comparations.
,SB DA design was a mistake in some ways yes but remove the entire mechanic because they have a problem with the rates? They forget what the skill use to bring? It could be a nice partner with edge so darkside wasn't on auto keep mode making the new gauge more useless that the lillis of SB, they could use it to bring more combos as we asked like the HW ones instead of locking us with the soul eater combo all day, they could use it to bring different effects as you toggle his uses with edge but no.

Removing DA was lazy, short minded and unimaginative way to do things, they don't have any idea how to design DRK and that's why we have all this drama around him.
HW DA usage:
ST > CNS or Soul Eater. oGCD Flat potency.
AoE > Abyssal Drain. oGCD Flat potency and small heal.

SB DA usage:
ST > Syphon, CNS, Soul Eater. oGCD Flat potency.
AoE > Abyssal Drain. oGCD Flat potency and small heal.

ShB "DA" usage:
ST > Edge. oGCD Flat potency.
AoE > Flood. oGCD Flat potency.

What DA was in HW was effectively a oGCD potency boost via augmentation. What DA was in SB was effectively a oGCD potency boost via augmentation. What Edge/Flood is in ShB is effectively a oGCD potency attack.
What changed? Soul Eater is still the primary combo that you press DA/Edge in between. Delirium the combo ender and scourge became a simple high potency attack that doesn't interrupt combos(Blood Spiller), having virtually the same frequency to pad out the Soul Eater monotony. Power Slash didn't exist then and it doesn't exist now without taking over our hotbar space. Healing got removed from Warrior as well since their Steel Cyclone is just potency. This was a global tank design decision to remove both tank's AoE tanking edge over PLD via burst healing.

All that has happened is DRK turned it's 140 pot boost into a 500 pot attack with more flexibility in it's placement per minute. They removed the spam by halving the uses but more than doubling the power. DRKs Mana space by contrast is much larger allowing more pooling into buff windows.

The only real gameplay mechanic that was lost was the TBN MP > Blood play and that has no relation to DA.

DA as a mechanic of turning MP into damage still fundamentally exists. Just not spammy, has a different name, becomes an attack itself instead of a buff, doesn't have additional and often neglected uses like buffing a defensive cooldown that is essentially free now, and doesn't have a requirement of buffing an additional oGCD attack(CnS/DP) since those attacks just became seperate full effect oGCDs (CnS/AD respectively) making Double Weaving much less of a requirement.