Sadly if they do continue it this expansion, given the current trends lately, it will be dumped down. Probably won't even be a grind anymore.
Sadly if they do continue it this expansion, given the current trends lately, it will be dumped down. Probably won't even be a grind anymore.
I tried Eureka a couple times, Couldn't get more than a couple hundred yards into the zone without getting killed. Took forever to kill the "low level" mobs close to the base with no results as well, so I just gave up on it. Couldn't figure out the rotary selection thing either.
I find relic weapons give me an endgame something to work toward as a player who doesn't want to raid. But Eureka is the opposite of rewarding a mostly solo player, so I've found it pretty disappointing, even though I finished 7 Pagos weapons before 5.0 dropped. Now, Pyros is almost always empty and, despite a few tries, I've not been able to solo NMs to get crystals on my own. I'd like relic weapons for 5.x to be much more solo-friendly and with some idea that, once 6.0 hits, there may still be some of us that want to get relics.
They just need the fates in eureka to drop newest tomestone. And it will be relevent content again
Well, I usually don’t post on threads, and this is likely just gonna be another drop of water in the sea, but here goes nothing: The problem with Eureka style content is that it has the inherent flaw of being something you either do while it is current, or you are left out pretty much forever, with no in-game recourse to allow people to experience it properly once it has died out. Eureka wasn’t THAT bad, I will grant it, but it was filled with so many questionable design choices that I’m quite confident in saying that the only reason it wasn’t dead on arrival was because the relics were held hostage behind it. Leveling was a chore, and if you or a friend were late for the party for whatever reason, you were actively discouraged from helping them out because of the exp penalty for level disparity higher than 2 levels (a party-wide level sync, like it was suggested so many times throughout Eureka’s lifespan would have helped, but alas it was not to be) and if you were killed in an area where mobs would one shot even max level players, it was up to fate if you were gonna get raised or have to bite the exp penalty (thankfully, people within Eureka were mostly nice about rescuing the poor unfortunate ones). The Baldesion Arsenal, while somewhat fun and interesting in its concept, looks to me like a living guide on how NOT to design content (warning: text wall incoming):
Forming a party and getting in was already an unpleasant experience, no matter which way you tried to go about it. If you were going with a preorganized massive alliance it would take either a lot of luck or hours of queuing in and getting out to get everyone together in the same instance, all the while hoping that you didn’t enter an instance with another group already there (not to mention how often it would be ruined for some people, because portal sniping was a thing). The alternative (which, although the original intended way by the devs quickly died out on the Western side of the game) was to just wing it, have all people in be pugs, which I will say, would not have been so bad if it wasn’t for the fact that once you got into the Arsenal there was no way to swap classes, so you were at the mercy of getting 48+ players in the exact classes that were needed to form cohesive parties (why the chamber at the beginning couldn’t have worked as an area to swap jobs according to what was needed is beyond me). Getting into it should not have been tied to Hydatos in the way that it was, imo.
It’s also worth mentioning that running the Arsenal tended to be very expensive (timewise, Gil-wise, or both), especially for healers, considering that having the correct Logos was mandatory.
The no-raise by usual means penalty is a particularly sour point for me. I will readily admit, that mechanic was the only thing that made BA as difficult it was. It kept you on your toes, because any slip up could be deadly. The problem is, that just became an exercise in frustration, due to the fact that 80% of the attacks in that place will one shot you if you’re not a tank. If you were a DPS, it was pretty much goodbye to your entire run, because almost no healers would bother (and with good reason) to cast sacrifice to get a DPS up. Even if you mastered the entire place, there would still be the chance of things going south because the game would at times not handle BA very well (there are videos with Raiden not following through his jump back animation before following up with his Zantetsuken, not to mention reports of the puddles/orbs (I forget which) in AV not showing up on screen, making the mechanic a 50/50 chance that you were doing it right blindly) I think it would have been better to have something that was a little more reliable than a 70% chance of your Spirit of the Remembered proc, relying to healers Sacrifice logos, or waiting for a healer lb 3 (which I’ve never seen being used in BA). For example: have an actual limit to the amount of times one could die and be raised, maybe a “3 strikes, you’re out” sort of deal, or have it so that after a boss fight was over there would be a grace period of a few minutes in which people could be raised.
Absolute Virtue’s design was another one of my gripes, not so much the add rooms, but the fact that whether or not you could even attempt to fight with without getting KOed within the first 2 minutes of the fight was to have an NM, completely outside of BA, and therefore out of your reach, be defeated. It wasn’t an easy NM either, heck, it was arguably the hardest one out of the bunch in Hydatos. Plus, the reward for downing it was hardly worth the effort, to the point where it wasn’t uncommon of having reports on most of a Hydatos instance flat out refusing to do that NM. I think it would have been best to either have the NM within BA, or to just have it removed altogether.
And last, but not least, and this isn’t so much about the design of BA anymore, but why, pray tell, did they have to lock the true ending of the Eureka questline behind BA, which was supposed to have been a fully optional part of Eureka as a whole!?
<sigh> Sorry for the wall of text, BA is not exactly my fondest memory of this game. My point is, if they ever decide to bring back something like Eureka, it either needs to come with a lot more reasons to get people to come into it after the initial craze, or it has to be made in a way that allows people later down the line to progress through it solo or with a reduced number of people without it being a monumental time sink.
Last edited by Akatosh; 09-13-2019 at 05:53 AM.
It already scales the NMs for the number of people in the instance. If they adjusted it so, if I'm the only one in the instance, I can solo NMs, it would let me, at least, dream of getting the Eureka relics some day. My preference would be for the various Eureka crystals to be available as an option for dungeons. So I could get 100 Pyros Crystals instead of 100 Poetics for running Syrcus, for instance. But rewarding crystals for just killing mobs in Eureka or completing the weekly challenge logs wouldn't let people face-roll anything and would let latecomers like me get the glowy weapons. And, now that it's not current content, why shouldn't people face-roll it anyway?
Eh. While that might help, hunts are infinitely better, especially as our ilvl increases. By grab NMs in Eureka when you can join a hunt train and be capped in less than 40 minutes?
This was only a problem for the first couple weeks when said NM rewarded a paltry 10 crystals. Once they buffed that to 30, everyone practically tripped over themselves to kill it. I did a LOT of BA and it was never an issue.
Last edited by ForteNightshade; 09-13-2019 at 11:40 PM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Is it truly endgame though? 5.0 is the first part of a two year expansion. People need to chill out. There is much more planned. The best thing to do is get geared up for what's to come.
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