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  1. #1
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Dzian View Post
    Because people mentioned that new content doesn't last very long. And I made a comment that content would have a longer lifespan if it wasnt so
    braindead easy it could all be smashed with 2-3 hours of a patch going live..

    As it stands new content comes out and you actually have to try harder to lose a fight than you do to beat it.. and the thought of upping the difficulty just a touch and people were like omg gordias!!!!
    Addressing a couple of things I read from others.

    Not necessarily. There's nothing there to support that harder content actually lasts longer, especially if you're looking for mass appeal. The extremes, savages and ultimates would tell you people would knock it out quickly and things are back to being dead. Well, let me put it this way: outside of glamour and maybe bragging rights (is that really a thing?), the old savages and ultimates are not progged. Hell, as a tier goes on longer and longer, the harder it is to even start, outside of a static, and when a new tier drops, you're back to square one.

    If anything, Eureka lasts longer than the harder content, and was more accessible, but that doesn't mean it was largely enjoyable. The amount of people running something doesn't exactly mean it was well received, especially if you tack something on at the end to purposely appeal to a certain crowd to entice them (Baldesion Arsenal) into that less desirable stuff. Then you get people to slog through and on paper it'll say % of people did X content. None of that says it was liked.

    As for ridiculous grinds gating progression, this has proven ineffective, too, as ARR relics had been gained in 24 hours. Outside of camping time-gated NMs, this probably would have been the case in Eureka as well. I wouldn't underestimate the people that are willing to put in some serious time for brain dead grind. I'm not even suggesting it'd be remotely close to the majority of people, but there's going to be groups all the same that will then effect other groups of people.

    To make content that lasts does not necessarily mean it needs to be new, just revised and revisited. Since the topic is of Eureka, there are 4 instances: Anemons, Pagos, Pyros and Hydatos. Unless XIV gives us a reason to travel back to these places, there's no reason to go back. There's ample lore to work with in regards to having potential reasons to go back: Sharlayan land, Ascians and the Rejoining are all part of the Isle of Val and the Students of Baldesion. Doing this causes two things immediately: makes older content rejuvenated while adds something more (as opposed to roulettes to run old content; they add nothing new nor rejuvenates them).
    (1)
    Last edited by JunseiKei; 09-14-2019 at 09:13 AM.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  2. #2
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,746
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    I would hope they come up with a plan for the current Eureka before adding a new one. A lot of content is designed with only the here and now in mind, I don't think they spend enough time thinking about what a piece of content is going to look like down the line, or ways to keep content active other than 'put it in a roulette'.
    (1)

  3. #3
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    If they do a new one I just hope they learn from the past, nothing from pagos should be considered, rolling on stats should not be considered, hydratos progression should not be considered, also no more light grinds good grief lol

    Do consider a progression like Anemos and Pyros, logos should be a bit easier to get then how it was before, besides that the logos system wasn’t all that bad, BA was ok depending on the kind of people you were with cause the sniping of portals was kind of crazy for a bit. Maybe also don’t hide all the good stuff behind bunny boxes
    (3)

  4. #4
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,667
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Aomine1992 View Post
    If they do a new one I just hope they learn from the past, nothing from pagos should be considered, rolling on stats should not be considered, hydratos progression should not be considered, also no more light grinds good grief lol

    Do consider a progression like Anemos and Pyros, logos should be a bit easier to get then how it was before, besides that the logos system wasn’t all that bad, BA was ok depending on the kind of people you were with cause the sniping of portals was kind of crazy for a bit. Maybe also don’t hide all the good stuff behind bunny boxes
    RNG stats were awful. I don't know what possessed them to think that was a good idea, especially given how universally despised Titanforge has been in WoW. I wouldn't even mind Light grinds if they were more creative. Unfortunately, it's always devolved into "kill this thing hundreds of times." I know everything will inevitably become grind-y but make it a bit interesting so I'm not bored from the onset.
    (4)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #5
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    The problem is they really need to reconsider when they release the relic steps.

    FFXIV is like many other MMOs. It has periods where there's not much to do, so due to that Relic needs to be released as EARLY AS POSSIBLE (read: With the expansion)

    That way when people inevitably get bored, they can hop over to relic content to fill time.

    SE can also make it a bit grindier because they released it earlier so people have longer to do it.

    And Eureka can die in a fire.

    I don't want content with the developers actively punishing the players for not playing the way the devs intended (Pagos). RNG based gameplay isn't fun. (Pyros stats)

    Quote Originally Posted by TwiibieTwuu View Post
    I liked Eureka. Just wished crystal farming wasn't such a grind. That's something that puts people off content like Eureka.
    I posted a suggestion in the levequest part of the gameplay forum about adding Leves to Eureka esq content that rewards crystals and such.

    Maybe add more helpful items like a crystal cluster which lets you respawn without loosing exp. Elemental shield crystals that apply a temporary damage resistance buff.

    Add a unique exploration pack where we can keep items and potions relevent to the content so they don't clog up our inventory.

    Reduce the mobs needed to spawn fates depending on how many people are in the instance, etc.

    Never actually did finish diadem or BA do people still run them?
    Eureka would have been perfect for levequests! Or if you're max level Crystals or light on the weekly challenge logs.
    (1)
    Last edited by Deceptus; 09-15-2019 at 11:37 AM.

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