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  1. #1
    Player
    Wayfinder3's Avatar
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    Sora Belle
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    Faerie
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    Red Mage Lv 100
    If Verraise and Vercure are going to stay then they should be changed to mitigate losses

    Vercure can function exactly the same except it gives you a 100% guaranteed Verstone Proc.
    Verraise should do the same with Fire procs and could possibly double the potency of the next Spell expended by Dualcast. This way, Verraise is at least not a dps loss and neither stops the rotation flow. Vercure would also be even better during downtime as you have the chance to get 2 procs once the boss reappears.

    My personal problem with your idea of verward(aside from the uninspired name and manaward isn’t even a spell so it wouldn’t get the “ver” prefix) is that it’s a GCD and 2nd, RDM needs more party wide utility. Ver”Medica(2)” as an OGCD is a wonderful idea here because RDMs Kit is too far in the worst case scenario. Good defensive cooldowns on dps should aim to support the raid prior to someone’s death while not costing the dps damage. Mantra, Addle, Troubador are all perfect examples of this. RDM is currently paying for worst case scenario utility and as a result, it’s entire usefulness is front loaded in the idea that your run might wipe. It’s the worst job in the game until your run needs to be salvaged in which case. It’s broken.

    The jobs value swings way too far into uselessness or brokenness and there is no inbetween. RDM as a result pays for the brokenness of its kit and the practicality of it gets completely ignored. This is the fundamental reason why RDM struggles in this game
    (1)
    Last edited by Wayfinder3; 09-13-2019 at 02:22 AM.

  2. #2
    Player
    Zyneste's Avatar
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    Zyneste Azurox
    World
    Gilgamesh
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    White Mage Lv 80
    Quote Originally Posted by Wayfinder3 View Post
    If Verraise and Vercure are going to stay then they should be changed to mitigate losses

    Vercure can function exactly the same except it gives you a 100% guaranteed Verstone Proc.
    Verraise should do the same with Fire procs and could possibly double the potency of the next Spell expended by Dualcast. This way, Verraise is at least not a dps loss and neither stops the rotation flow. Vercure would also be even better during downtime as you have the chance to get 2 procs once the boss reappears.

    My personal problem with your idea of verward(aside from the uninspired name and manaward isn’t even a spell so it wouldn’t get the “ver” prefix) is that it’s a GCD and 2nd, RDM needs more party wide utility. Ver”Medica(2)” as an OGCD is a wonderful idea here because RDMs Kit is too far in the worst case scenario. Good defensive cooldowns on dps should aim to support the raid prior to someone’s death while not costing the dps damage. Mantra, Addle, Troubador are all perfect examples of this. RDM is currently paying for worst case scenario utility and as a result, it’s entire usefulness is front loaded in the idea that your run might wipe. It’s the worst job in the game until your run needs to be salvaged in which case. It’s broken.

    The jobs value swings way too far into uselessness or brokenness and there is no inbetween. RDM as a result pays for the brokenness of its kit and the practicality of it gets completely ignored. This is the fundamental reason why RDM struggles in this game
    If VerCure gave you a Verstone Proc, the "potency" of Vercure would be about ~47 potency, compared to jolt II at ~305. Its just not enough. You would also always be lopsided to white in those cases. You are still down at least 6 mana from the cast, pushing back your melee combo alignment within the encounter. It fixes nothing.

    You see im the opposite here. Party wide defensive utility is a slippery slope. If one job of the role brings it, every job of the role needs to bring an answer to it. See Shake it off/DV/DMissionary/HoL and Trouba/Samba/Tactician. Mantra slipped through the cracks there, but Its definitely not the norm. Minor Single Target utility, like WP and Curing Waltz are fine. Would I take an OGCD Heal of any kind? Of course! But I don't think that giving us more White Magic is going to keep us balanced with our Black magic Aspect. We literally have nothing aside from role skills that we borrow/share with BLM compared to Vercure and VerRaise that we share with White Magic.
    (0)

  3. #3
    Player
    Wayfinder3's Avatar
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    Quote Originally Posted by Zyneste View Post
    If VerCure gave you a Verstone Proc, the "potency" of Vercure would be about ~47 potency, compared to jolt II at ~305. Its just not enough. You would also always be lopsided to white in those cases. You are still down at least 6 mana from the cast, pushing back your melee combo alignment within the encounter. It fixes nothing.

    You see im the opposite here. Party wide defensive utility is a slippery slope. If one job of the role brings it, every job of the role needs to bring an answer to it. See Shake it off/DV/DMissionary/HoL and Trouba/Samba/Tactician. Mantra slipped through the cracks there, but Its definitely not the norm. Minor Single Target utility, like WP and Curing Waltz are fine. Would I take an OGCD Heal of any kind? Of course! But I don't think that giving us more White Magic is going to keep us balanced with our Black magic Aspect. We literally have nothing aside from role skills that we borrow/share with BLM compared to Vercure and VerRaise that we share with White Magic.
    Vercure isn't supposed to be used for it's cure. we don't need to incentive for bad rdms to think they're healers. if it was in SB, thats definitely not true now with the tank HP and party wide HP being so high in the 100ks while vercure spends 2 gcds to do at best a 1/3rd of that.
    (1)
    Last edited by Wayfinder3; 09-13-2019 at 04:23 AM.
    "This is what lights the darkness. A chance to make everyone happy!"
    —Sora

  4. #4
    Player
    Zyneste's Avatar
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    Zyneste Azurox
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    Gilgamesh
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    White Mage Lv 80
    Quote Originally Posted by Wayfinder3 View Post
    Vercure isn't supposed to be used for it's cure. we don't need to incentive for bad rdms to think they're healers


    Vercure can function exactly the same except it gives you a 100% guaranteed Verstone Proc.
    Verraise should do the same with Fire procs and could possibly double the potency of the next Spell expended by Dualcast. This way, Verraise is at least not a dps loss and neither stops the rotation flow. Vercure would also be even better during downtime as you have the chance to get 2 procs once the boss reappears.
    Which is where our suggestions differ. Yours is to "100%" give a stone proc with Vercure use. Not limited by any sort of cool down. Just spam it, I feel like that would entice poor play way more than it being limited to a cool down.

    The whole point of this is to find an answer to Manaward/Second Wind for RDM and fix the White and Black magic spell origin Imbalance. Something that achieves a DPS nuetral or relatively minimal loss.

    Proccing Verstone every Vercure use does nothing towards this and doesn't fix our White leaning tendencies. I just don't see a reason to have VerRaise to give a fire proc, but I understand where you're coming from. You're still pushing back your mana by a gcd and would need to spend your Verfire proc before raising. RDM identity would be entwined even deeper with raise though as it would have the least loss PPS wise amongst SMN/WHM/AST/SCH. RDM would always raise.
    (0)
    Last edited by Zyneste; 09-13-2019 at 04:28 AM.

  5. #5
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    Quote Originally Posted by Zyneste View Post
    snip
    while i don't like the idea that Raise and RDM are intertwined. RDM should be able to use it's premier utility at an accelrated and powerful rate. Vercure and Verraise shouldn't be DPS losses to RDM, they should be neutral at best. you could argue a gain because, Raising a DPS begets weakness which is inherently dps negative. your idea of rdm needing a manaward isn't that big of a deal, SMN doesn't have one and even if they did. it's hardly a premier part of their kit. you could argue RDM has more since we at least have a cure. The idea of Cure giving us procs is because at the very least, you have an addtional 20 potency and 7 mana on using a weaker GCD. Cure shouldn't even be used anyway. Raise on the other hand has niche uses and as a result, it should definitely pay us back if we have to keep it. WHM was in a similar position where all their best skills were GCDs. so they made those GCDs lead to a 900 potency skill thats still dps negative, but it on most occassions can mitigate the losses they would've had without it.

    these little cute gimmick post about solo shields and heals aren't what RDM, a dps needs right now or ever. we need to be talking about why RDM, the weakest job in the game in the constructs of this games meta(DRG MNK BLM or NIN being the best 4) can't work with the strongest job currently BLM as Embolden doesn't increase thier PDPS weaking them or your RDPS weakening your contribution let alone healers. We need to be talking about why RDM is weaker than all 3 physical ranged options as a result of this but it has cast times. We need to talk about why RDM got no meaningful additions to it's kit besides scorch and arguably engagement and reprise. the fact that reprise is essentially ruin 2 and SEs dps negative answer to RDM uptime issues, meanwhile BLM got so many more mobility tools now majority of which are DPS neutral or DPS positive and, RDM just has to sit there being less mobile and way weaker.

    There is alot more to be talked about than manaward and a cure that RDMs only like because it's something to do when the boss is gone. Vercure could have no heal attached and be a blank ability and RDMs wouldn't care because what it does doesn't matter and what it could've done (being a functional heal) got weaker with the overall nerfing of Healing abilities relative to the increase in HP that jobs got. The worst thing about RDM, is that nobody is talking about it. SE hasn't acknowledged anything beyond the initial mana mishap of which only proves to me that the Media tour was probably the first and last day RDMs kit was actually looked at
    (1)
    Last edited by Wayfinder3; 09-13-2019 at 05:02 AM.
    "This is what lights the darkness. A chance to make everyone happy!"
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  6. #6
    Player
    Zyneste's Avatar
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    White Mage Lv 80
    Quote Originally Posted by Wayfinder3 View Post
    these little cute gimmick post about solo shields and heals aren't what RDM, a dps needs right now or ever.

    There is alot more to be talked about than manaward and a cure that RDMs only like because it's something to do when the boss is gone.
    Quote Originally Posted by Zyneste View Post
    *Also, I recognize that our current issue is having low DPS, which can be adjusted with Potency and Embolden tweaking, this is just a separate thought for the flavor/game-play of RDM and not about correcting the imbalance of the current meta.
    All of this has already been discussed and if SE hasn't gotten the clue by now, they won't ever. Half the community doesn't even recognize whats wrong with RDM.

    This is a suggestion for down the road and in all more an exercise in boredom than anything. I like responses like yours because it lets me gauge what other RDM want in the job. This character is an alt, so I raid RDM on the other for Forum reasons.
    (0)

  7. #7
    Player
    Wayfinder3's Avatar
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    Sora Belle
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    Faerie
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    Red Mage Lv 100
    Quote Originally Posted by Zyneste View Post
    All of this has already been discussed and if SE hasn't gotten the clue by now, they won't ever. Half the community doesn't even recognize whats wrong with RDM.

    This is a suggestion for down the road and in all more an exercise in boredom than anything. I like responses like yours because it lets me gauge what other RDM want in the job. This character is an alt, so I raid RDM on the other for Forum reasons.
    Honestly we don't need these skills. they don't do anything to the RDM gameplay experience aside from add a flavor. if we wanted more RDM flavor Verholy, Flare should be AoEs like their original counterparts, scorch too because it's the Red magic equivalent. VerThunder/Aero 2 should be Blizzard/Water and Deal 140 potency so that the RDM AoE Rotation is consistent at 2 plus targets and the mana generation doesn't slowdown either. E Moulinet is fine as is. Acceleration could restore some mana so we have an built in method of doing that would be nice. all of these are flavorful suggestions that move RDM in a better direction for a DPS. single target shields/heals aren't needed on a DPS especially since tanks have legit counterparts for everything in their kit
    (1)
    Last edited by Wayfinder3; 09-13-2019 at 05:34 AM.
    "This is what lights the darkness. A chance to make everyone happy!"
    —Sora