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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Katie_Kitty View Post
    As long as it doesn't actively hurt our DPS, I'm actually okay with something along the lines of what's proposed here. You could actually argue this would be a better option than using jolt when acceleration is up strictly on the basis of potency. There's nothing inherently wrong with having support as part of our standard rotation.
    My concern is two-fold. One being that as I said, utility is there to be used when necessary rather than as a part of the rotation. Two being that this sort of thing might contribute to the mindset that RDM's DPS shouldn't get buffed because every 35 seconds someone in the raid is getting healed or someone is getting a barrier. And they'd be right.

    Also, bear in mind that utility is supposed to have an opportunity cost, whereas the OP's suggestion attempts to negate that.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Duelle View Post
    Also, bear in mind that utility is supposed to have an opportunity cost, whereas the OP's suggestion attempts to negate that.
    Our personal DPS will always be the lowest amongst the casters. If a Verward/Vercure can save a healer GCD, we aren't really losing any rdps, except from an fflogs stand point.
    Second wind has no opportunity cost except the cool down and the OGCD weave used. Same for any number of defensive cool downs. If you compare it directly to manaward, its opportunity cost is that it's much weaker. 10% compared to 30% for the rdm itself, but can be used 3 times per Manaward cool down.



    These also have a cool down. Using them with acceleration everytime would also be a dps loss, outside of AOE, their use is situational. Assuming we would still have raise, wed already be taxed for its use, if a compromise isn't made. I doubt wed be taxed farther than dualcast VerRaise, even after/if the raise tax is lessened on us in 5.1.

    Quote Originally Posted by AvenoMatt View Post
    I wouldn't mind VerWard or having both it and VerCure generate mana. It would make the moments using them feel better since you are still building your resource that said I agree, it shouldn't work with Acceleration by doubling the potency since it would force it into the rotation.
    They're tied to acceleration to prevent spamming during downtime, needlessly wasting MP or unbalancing mana. Getting mana back just isn't enough, wed need something to offset the damage lost or its no different than our current vercure use. Almost never, outside of proc generation during downtime. Never for support or survival.
    (0)
    Last edited by Zyneste; 09-13-2019 at 01:24 AM.

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Zyneste View Post
    Our personal DPS will always be the lowest amongst the casters. If a Verward/Vercure can save a healer GCD, we aren't really losing any rdps, except from an fflogs stand point.
    Did we already forget that this thread existed? If anything, it's proven that the principle of utility never making up for DPS potential still holds true today.
    Second wind has no opportunity cost except the cool down and the OGCD weave used.
    Second Wind cannot be used on someone other than yourself, and an oGCD (really?) is not a loss, especially when compared to spending procs on something that's not damage, consuming resources that could be used to deal damage on off-role actions and so on. We thus can't compare a personal cooldown (Second Wind) with utility (Vercure, Verraise, Clemency, Divine Veil, your proposed Verward).
    Using them with acceleration everytime would also be a dps loss, outside of AOE, their use is situational.
    Per your description, casting Vercure/Verward under the effect of Acceleration grants a buff that doubles the potency of the next spell. Which means Acceleration + Vercure/Verward => Veraero/Verthunder is looking at 620 potency over 5s (2 GCDs), as opposed to Jolt II => Veraero/Verthunder (560 potency over 5s) or Verfire/Verstone => Veraero/Verthunder (580 potency over 5s). If potency scaling of singular abilities has diminishing returns the higher the number gets, now would be a good time to tell me because I'm just going by the numbers listed and what you wrote.
    I doubt wed be taxed farther than dualcast VerRaise, even after/if the raise tax is lessened on us in 5.1.
    Shrugging your shoulders and giving more reason for the tax to exist is not the way to go about this, IMO.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)