I never implied the relic grind is good anyway, but I'd rather have more options to grind my relic weapons than whatever Eureka is supposed to achieve. That alone makes the old relic grinds a lot more bearable.
What more options? A few HW steps have certain alternatives, sure, but that's about it. For ARR you do the books or you do the books, you do the dungeons or you do the dungeons, you... well, you get what I mean.
There's some variety in the dungeons at least, but ARR's grind wasn't really good. That and the old relic grinds were more accessible even today, meanwhile Eureka is its own thing separate from the actual game and it's currently dead (or at least that's what I think coming from what people are saying) and that's not a good thing.
I have to admit, I particularly ignored all the Stormblood dungeons because they simply had no purpose once they were out of Expert Roulette. The Beast Tribes also fell into that same problem. Once you did their quest chain, there was no reason to ever talk with them again. EXP I guess but Heavensward's relic made both relevant throughout the expansion. That said, I'm not opposed to Eureka... if they actually improve upon it. Just another mindless "kill a bunch of trash and zerg down a NM" would be immensely disappointing.There's some variety in the dungeons at least, but ARR's grind wasn't really good. That and the old relic grinds were more accessible even today, meanwhile Eureka is its own thing separate from the actual game and it's currently dead (or at least that's what I think coming from what people are saying) and that's not a good thing.
Could it because the relic chains tend to be uninspired? Both ARR and HW had horrendously tedious grinds, especially the former. Whereas Eureka was essentially a glorified FATE train where all we do is mindless kill mobs that have zero mechanics and aren't much of a threat. Had they taken some of the suggestions people offered following Anemos, like quest chain, hunting logs, possible challenges and etc. I wager there would be far less complaining.People do nothing but complain about relic on this forum. It's been that way as long as I've been here. Please please give us something new and the dev team does and as expected the standard fare is to continue to complain about relic.
I personally was super pleased to get something new. I've enjoyed the open world nature of Eureka and took many of my alts through the process. BA was quite fun and I sincerely hope we get something similar to BA in the next itineration of the relic process with an improved match making process.
I'd like to see something new this go around but some sort of blend with the open world used in Eureka would be more than fine by me. The last thing I want to do is to have to do more books, spam dungeons for RNG drops, collect 2 billion tomes and so on running old boring content.
Last edited by ForteNightshade; 09-11-2019 at 07:35 PM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Oh I think they need to add more to something like Eureka than just the fate/nm spawns/kills. I would have been happy to see gathering/crafting allowed for example along with other ways to earn crystals etc. I'm not saying it was perfect but it was different and having 144 players in an open world/zone I found very entertaining personally.I have to admit, I particularly ignored all the Stormblood dungeons because they simply had no purpose once they were out of Expert Roulette. The Beast Tribes also fell into that same problem. Once you did their quest chain, there was no reason to ever talk with them again. EXP I guess but Heavensward's relic made both relevant throughout the expansion. That said, I'm not opposed to Eureka... if they actually improve upon it. Just another mindless "kill a bunch of trash and zerg down a NM" would be immensely disappointing.
Could it because the relic chains tend to be uninspired? Both ARR and HW had horrendously tedious grinds, especially the former. Whereas Eureka was essentially a glorified FATE train where all we do is mindless kill mobs that have zero mechanics and aren't much of a threat. Had they taken some of the suggestions people offered following Anemos, like quest chain, hunting logs, possible challenges and etc. I wager there would be far less complaining.
Perhaps they'll take that to heart with the new relic we'll have to wait and see.
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