Even in Savage content I don't think WHM was great in terms of engagement. Maybe when you were learning the fight and healing way more than you needed, but just like with healers now, once that phase is done it's played just like any normal content.I found savages plenty engaging, non savage content: not so much.
Be advised: I have the opinion that engagement should consist of 80% encounter 20% class.
One of the reasons why I dislike DPS in this game: classes are so convoluted and overloaded that I feel as if I am fighting my class AND the boss.
That being said: having only 2 spells during downtime is pushing the pendulum too far into the other direction, even for s/o like me.
Well, my group never gets to the stage where healing savages is boring. There are always butts to save (we typically don't clear the whole content either).![]()
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