Quote Originally Posted by IttyBitty View Post
There is never going to be more "healing stuff" to do without a major overhaul of battle content and class design across the board.
There is still plenty of headroom to add more incoming damage in the current design.
SE just needs to move away from burst healing to sustained healing (and adjust the classes mana accordingly, because right now healers can't push sustained AoE heals for very long).

I give you that it wouldn't necessarily make the healing game more interesting though. A slightly more elaborate DPS rotation would probably be more fun in the long run because high sustained healing output can be extremely stressful, esp if one missed GCD can result in a death. That was the design of WoW back in Sunwell (Burning Crusade) and Blizzard moved away from that because it was too intense / ended up not being fun for the healers.

I'm not asking for some convoluted and difficult DPS rotation (we couldn't keep that up anyway) but a wee bit more complexity than massaging the glare button until it breaks in our downtime would be fun.
Quote Originally Posted by Billythepancake View Post
WHM wasn't great in SB imo, yeah.
ShB basically replaced Stone with Glare.
You mostly massaged one button in SB too.