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  1. #91
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Crasherino View Post
    which in turn means if the instance I'm doing is something I've done god knows how many times, the games "combat" does not carry this game at all, which means players like my self are literally falling to sleep during the run, the only time this isn't an issue is during savage raids and ext runs, which is a major issue when they're not exactly something you run very often.
    That's the kicker.
    They have well balanced classes etc but they refuse to make content actually engaging and not be brain dead easy outside of savage raids.

    The culprit are the incompetent players. They need to be able to grind their tomes, so dungeons have to be super easy or they will ragequit -> less $$$ for SE -> bad.
    Nobody cares about raiders being bored in dungeons.
    (7)

  2. #92
    Player
    Samsta's Avatar
    Join Date
    Dec 2013
    Posts
    331
    Character
    Amael Yuki
    World
    Shiva
    Main Class
    White Mage Lv 80
    It's this topic again. The people who said they were quitting were scholars and some astros but for completely different reasons. Scholar's offensive kit was destroyed but it was destroyed because it had to match other 2 healers. whm and astro lost nothing offensive wise except aero 3 but we also got new offensive spell. Somehow scholar mains switched the topic to "healers being destroyed" when in reality it was only scholar's offensive kit getting destroyed, whm and astro already pretty much were 111111112 jobs offensively. Some astros showed distaste for the new card system but overall I haven't seen that big of a shift in healer population, tank is still the wanted job most of the time, though healer does show up every now and then.
    (3)

  3. #93
    Player
    lulunami's Avatar
    Join Date
    Feb 2014
    Posts
    400
    Character
    Rurulu Namilu
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Healers are relatively balanced, but they are dull and boring to play. Balanced does not mean fun. That is why a lot of players are quitting healing or complaining about it.
    (10)
    Fried popoto enthusiast.

  4. #94
    Player
    Rockette's Avatar
    Join Date
    Dec 2017
    Posts
    483
    Character
    Rocket Teira
    World
    Behemoth
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Rockette View Post
    Making healer into a heals focused class like all the people crying on the forum wanted created a boring one note role. Who could have possibly seen this coming?

    News at eleven.
    Quote Originally Posted by ForteNightshade View Post

    To be fair, many people who preferred that style expected to actually have to, you know, heal. The devs made healing arguably easier while reducing the DPS aspect down to almost nothing. That's why people are so upset over it.
    This game has not changed battle formula for 6 years. Expecting an entire overhaul of the game so "healers can only be healers" was absolutely ludicrous and this was pointed out many times during the debates on this forum. Every veteran who has played this game at a high level absolutely saw this coming and it's a big fat "I told you so".

    This game does not accommodate a pure healing role and to try brute force a shift in gameplay by nerfing all complexity of these roles into the dirt has done nothing but create monotony. This forum cries for things to be easier, less responsibility, less accountability. You get what you ask for and we all suffer for it.

    Imagine removing all astro cards and turning each one into the same thing. Astrologian is a sad shadow of its former self. It's unbelievable.
    (13)

  5. #95
    Player
    Mahoukenshi's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    363
    Character
    Altina Schwarzer
    World
    Twintania
    Main Class
    Red Mage Lv 80
    Self-pity the topic.
    (0)
    Just a proud bad-skilked player

  6. #96
    Player
    RoyalBeef's Avatar
    Join Date
    Oct 2018
    Posts
    404
    Character
    Tiny Tina
    World
    Omega
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Granyala View Post
    That's the kicker.
    They have well balanced classes etc but they refuse to make content actually engaging and not be brain dead easy outside of savage raids.

    The culprit are the incompetent players. They need to be able to grind their tomes, so dungeons have to be super easy or they will ragequit -> less $$$ for SE -> bad.
    Nobody cares about raiders being bored in dungeons.
    The crux is that everything that is scripted becomes brain dead easy once you memorized every single step of it. They could make encounter mechanics more random, but look at all the whining that went on when they did that with Rathalos. Once there is no guide to follow, 70% of players are lost and overwhelmed and start complaining lol.
    (2)

  7. #97
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,639
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rockette View Post
    This game has not changed battle formula for 6 years. Expecting an entire overhaul of the game so "healers can only be healers" was absolutely ludicrous and this was pointed out many times during the debates on this forum. Every veteran who has played this game at a high level absolutely saw this coming and it's a big fat "I told you so".

    This game does not accommodate a pure healing role and to try brute force a shift in gameplay by nerfing all complexity of these roles into the dirt has done nothing but create monotony. This forum cries for things to be easier, less responsibility, less accountability. You get what you ask for and we all suffer for it.

    Imagine removing all astro cards and turning each one into the same thing. Astrologian is a sad shadow of its former self. It's unbelievable.
    I never said anything about being a pure healer. Please don't put words in my mouth. There in a middle ground between where we are and pure healing. A lot of people were hoping they found it since nothing actually changed from SB beyond losing many a couple Holys in an AoE pull.

    Quote Originally Posted by RoyalBeef View Post
    The crux is that everything that is scripted becomes brain dead easy once you memorized every single step of it. They could make encounter mechanics more random, but look at all the whining that went on when they did that with Rathalos. Once there is no guide to follow, 70% of players are lost and overwhelmed and start complaining lol.
    Ratholas actually saw a lot of praise. What people criticised was how absurdly large his hit radius was. You could be very clearly away from his attacks yet you'll see get hit.
    (2)
    Last edited by ForteNightshade; 09-10-2019 at 03:52 PM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  8. #98
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by lulunami View Post
    Healers are relatively balanced, but they are dull and boring to play. Balanced does not mean fun. That is why a lot of players are quitting healing or complaining about it.
    I think healers quitting is more of a earnest desire than it is a reality. Truth is healer mains, like all other mains do things outside of their chosen role. They craft, gather, decorate their houses, level other jobs, go solo, etc. It's getting late into 5.0 now, and most are waiting for 5.1 content to continue their progression. The few healers you're seeing around now, are likely either catching up, are casual, or they are alts to those who normally main a DPS or tank.

    The actual state of healers really isn't that bad. Not so bad that we're in the middle of some kind of healer revolt. Some healers are still sour because of changes to AST and SCH, but for the most they've adjusted and have taken their healers to max level and into the current raid tier. Once an expansion is out, a player can continue to cry about the changes, or find a way to adjust and provide constructive feedback. Or play something else. Either way, it won't be until next expansion that major changes happen to jobs.
    (2)

  9. #99
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by RoyalBeef View Post
    The crux is that everything that is scripted becomes brain dead easy once you memorized every single step of it. They could make encounter mechanics more random, but look at all the whining that went on when they did that with Rathalos. Once there is no guide to follow, 70% of players are lost and overwhelmed and start complaining lol.
    Actually this is true. The earliest example is Cutter's Cry. Chimera's Voice attacks are random. And it can catch people off guard, since you really need to pay attention to the tells (or castbars) the boss does. People fail those quite often even after i or someone else explains how the fight works.
    Hells, make Cutter's Cry a mandatory dungeon. It teaches so much. I mentioned Chimera, but take look at the worm boss. You need to Esuna the dot since it's so powerful. You need to watch out for Worm's movements. You need to stay at the edges or you'll get sucked in and die. And all that's as early as 38.
    (5)
    Sometimes rumors are just... rumors.

  10. #100
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    I was just thinking about AST cards in the shower. It would be cool if they could combine the new and old systems into something better. Keep the +dmg from the new system so that there are no 'useless' cards, but remove the bonus dmg for using them on specific roles and replace that condition with a secondary effect unique to each card: Bole (+def), Ewer (mp refresh), Spire (+determination), Spear (+crit), Balance (+directhit), Arrow (+atk spd). So they all do +3% dmg dealt in addition to those other effects. And as a quick fix to make dpsing slightly more interesting, bring back Break role action (light dmg and heavy) but turn it into an off-gcd ability with a fairly short CD for weaving in between malefic/broil/glare.
    (0)

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