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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Yrantis View Post
    Without trying to start an argument, but is part of this thread's purpose to discuss whether tank defensive abilities need diversifying at all?
    No. The assumption is that tanks do need diversity and that balance is possible despite diversity. If you would like to argue that point, feel free to do so elsewhere. This thread is, as per its title, about Diversifying Tanks.

    Quote Originally Posted by Yrantis View Post
    Thanks for clarifying, that's why I wanted to ask. Although I never said no diversity at all just to be clear. Still, I'll avoid de-railing the topic.
    I feel that while I perhaps clarified the general point, I did a poor job of conveying specifics. I most likely spoke in haste out of seeing so many topics derailed at the stage of roughly defined principle ("illusion of choice", etc) before they've even had a chance to put those principles in useful context.

    Let this be my actual clarification instead.

    How much you diversify according to mitigation cooldowns or even entirely new systems of mitigation -- there could be not a single CD, instead basing everything on equal parts gauge resources, secondary gauge resources built from the primary resource being spent, and MP -- is up to you. If you can manage to make them feel sufficiently different while leaving the mitigation cooldowns mostly the same, that's fine. But the thread's premise is that there is room within even tight balance to differentiate them in nearly ever regard except practical capacity. That is to say they should be capable of surviving the same core hits with little to no supporting shields, putting out roughly the same rDPS (including by means that are hard to quantify), etc, but how they do so should feel relatively distinct insofar as is needed to make the overall kits each feel cohesive and compelling.

    Without a doubt, tanks are the most balanced they've ever been, and that's saying a lot given that they were already very tightly balanced by most MMOs' standards in late SB. And I'd agree that's something to hold on to. I just ask that you give the posts the benefit of the doubt that, even if the ideas presented may be many shades of pipedream for the moment, there exists an iteration as compelling as what we seek that can nonetheless remain balanced, and that it's worth working towards such an iteration.
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    Last edited by Shurrikhan; 09-09-2019 at 07:30 PM.

  2. #2
    Player
    Yrantis's Avatar
    Join Date
    Sep 2019
    Posts
    23
    Character
    Yrantis Eral
    World
    Ultros
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Shurrikhan View Post
    No. The assumption is that tanks do need diversity and that balance is possible despite diversity. If you would like to argue that point, feel free to do so elsewhere. This thread is, as per its title, Diversifying Tanks.
    Thanks for clarifying, that's why I wanted to ask. Although I never said no diversity at all just to be clear. Still, I'll avoid de-railing the topic.
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  3. #3
    Player
    EpicOverlord85's Avatar
    Join Date
    Dec 2015
    Location
    Ul'dah
    Posts
    228
    Character
    A'syree Sato
    World
    Jenova
    Main Class
    Monk Lv 90
    The homogenization of jobs and dumbing down of skill sets is honestly not good for the game. It may feel good in the short term, but in long term you’ll be seeing more extreme versions of burn out.
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