We shall continue striking our enemies with spent paper towel tubes until such time as our original sounds are restored.
We shall continue striking our enemies with spent paper towel tubes until such time as our original sounds are restored.
Same <3 ty for your service, We must be heard about this, an given something along the idea of choice.... not just a flat horrid change with no say.I still check in on this thread daily to make sure it's on the front page, and I will always keep it bumped if it's not. I can't say that I'm surprised that there is still no change, but I'm just disappointed. Yoshi has always shown to care a lot about the players, so it's sad to see this still not changed back.
Chiming in with my first post to complain about the GNB sounds. This is especially shameful with the FF8 remake coming out soon, so people will know this goofy blunt object we swing at people sounds nothing like the weapons they're modeled after in FF8. I really hope they revert it back. All they had to do was increase the explosion sounds because they were muted. Please listen to this man make PUNCHING sounds they use for TV/movies and tell me this doesn't sound exactly like the new Solid Barrel combo: https://youtu.be/ArqiTny3ZoM?t=11
This is just sad. These weapons were treated in FF8 like they required the skill of a fencer to wield properly without injuring the user, as if they needed great finesse, but they sound like baseball bats being swung by a caveman in this game and it's an extreme buzzkill. Here's hoping they decide to revert the changes and just boost the explosions for Fated Circle and the Gnashing Fang combo.
Oh my god.. that is spot on.... And it's friggin sad x.x... even the bits at the very end of the video when he swings sound like it too. I'm submitting another suggestion this week btw, I suggest to all to do the same too.Chiming in with my first post to complain about the GNB sounds. This is especially shameful with the FF8 remake coming out soon, so people will know this goofy blunt object we swing at people sounds nothing like the weapons they're modeled after in FF8. I really hope they revert it back. All they had to do was increase the explosion sounds because they were muted. Please listen to this man make PUNCHING sounds they use for TV/movies and tell me this doesn't sound exactly like the new Solid Barrel combo: https://youtu.be/ArqiTny3ZoM?t=11
This is just sad. These weapons were treated in FF8 like they required the skill of a fencer to wield properly without injuring the user, as if they needed great finesse, but they sound like baseball bats being swung by a caveman in this game and it's an extreme buzzkill. Here's hoping they decide to revert the changes and just boost the explosions for Fated Circle and the Gnashing Fang combo.
Last edited by Valic; 09-03-2019 at 04:02 PM.
5.1, our last hope?
Not necessarily. SE has a long history of putting QoL changes into the most random patches, 5.1 is very likely our last hope for months though, and indeed if the sounds settle on the class too long and people get used to them...not much we can do.
They'll get a suggestion ticket from me every month until this game dies as long as the sounds are like this though. It's a huge weak spot for what is an amazing new class, and this class is already my favorite. With proper sound to it I probably wouldn't play anything else!
That's probably what worries me with each passing day tbh. The assumption that "Well, they've been along this far and people are playing, heck, it doesn't need any changes I guess, they can just deal with it".Not necessarily. SE has a long history of putting QoL changes into the most random patches, 5.1 is very likely our last hope for months though, and indeed if the sounds settle on the class too long and people get used to them...not much we can do.
They'll get a suggestion ticket from me every month until this game dies as long as the sounds are like this though. It's a huge weak spot for what is an amazing new class, and this class is already my favorite. With proper sound to it I probably wouldn't play anything else!
And only every month? I've been doing it every week, if not a few every couple days. I hope everyone also sends in something often tbh, at least enough gain notice and not be brushed off as one of those random suggestions that has no implication of what the community as a whole would like to see in change.
Something that gives me mild hope, is how even on the Japan forums, the thread I made there has several users wondering the same thing... Why not give us an option to swap between the old and new sounds?
Someone also included some videos of the full chain combos.
https://www.youtube.com/watch?v=rtU6oA49xCQ
Gnashing fang full combo and additional abilities/aoes ^
https://www.youtube.com/watch?v=J8jX9YhM9Ys
Old solid barrel combo ^
Personally I'm aware the explosions were "somewhat" lacking originally for the gnashing fang combo, but I felt the slashes were at least on point and very satisfying. I could also tell where I was in the sounds when I was in a raid of people. So my preference remains with the old for gnashing fang solely because the new sound overdone and far too heavy. I feel the aoes are an improvement, some of them anyways, there's a bit too much of an empty "woosh" feeling to demon slice personally but I still prefer the change to the older one. Burst Strike is okay sounding now too and so is rough divide to a degree..... Though I overall feel like rough divide missed the mark as a whole, not just sound-wise but animation-wise too(I feel like it would've been better to look like an actual dash and not an awkward cartwheel).
As for the solid barrel combo though... That combo DEFINITELY sounded better originally with the hits having multiple interesting sounds. It worked the idea that "less is more". The swift and clean slashes made the compounding and trigger pull of the final GCD of that combo very distinguished and prominent, which is very suiting for a combo that is denoting you gain a cartridge for your gauge.
Last edited by Valic; 09-09-2019 at 03:16 PM.
Unfortunately Rough Divide's animation was stolen straight from Dissidia, which was an incredibly "floaty" game, which is why it looks so awkward in this one. I kinda like the IT'S TREASON THEN animation, but I can understand why many don't. As for sounds, the only one I TRULY like more than the original is Burst Strike. Gnashing Fang as you said is louder now, but the actual "slashes" of the combo sound dull and hard to identify now. If they just increased the explosion sound it'd be perfect. Burst Strike now sounds like the actual FF8 trigger pull which is nice, but now with all the thwacks...The 1-2-3 Solid Barrel combo sounds ridiculous now as we've well covered. Nothing we can do but keep trying to appeal to them.
I'll probably upgrade my ticket frequency to once a week. I too worry they'll just let this sit out of pride, not wanting to undo a change after hastily applying it to save face.
See, I think of the one from Dissidia where he leaps into the air and the blade shines outward, and it looks like he dashes and slashes upwards... Unless you mean the newest dissidia, in which case I dunno how that one looks. I feel they should replicate the rough divide from the original Dissidia's personally.Unfortunately Rough Divide's animation was stolen straight from Dissidia, which was an incredibly "floaty" game, which is why it looks so awkward in this one. I kinda like the IT'S TREASON THEN animation, but I can understand why many don't. As for sounds, the only one I TRULY like more than the original is Burst Strike. Gnashing Fang as you said is louder now, but the actual "slashes" of the combo sound dull and hard to identify now. If they just increased the explosion sound it'd be perfect. Burst Strike now sounds like the actual FF8 trigger pull which is nice, but now with all the thwacks...The 1-2-3 Solid Barrel combo sounds ridiculous now as we've well covered. Nothing we can do but keep trying to appeal to them.
I'll probably upgrade my ticket frequency to once a week. I too worry they'll just let this sit out of pride, not wanting to undo a change after hastily applying it to save face.
And Yeah, I'm hoping they can learn from Paramount redoing the Sonic Movie and ya know.. try to make things right. I agree with everything you said too with the sounds, Fated Circle was a much needed improvement as well I'll even say.
Nope, you're right, I looked over both Dissidias and he definitely has the other, much better animation for Rough Divide.See, I think of the one from Dissidia where he leaps into the air and the blade shines outward, and it looks like he dashes and slashes upwards... Unless you mean the newest dissidia, in which case I dunno how that one looks. I feel they should replicate the rough divide from the original Dissidia's personally.
And Yeah, I'm hoping they can learn from Paramount redoing the Sonic Movie and ya know.. try to make things right. I agree with everything you said too with the sounds, Fated Circle was a much needed improvement as well I'll even say.
Maybe I'm thinking of Kingdom Hearts? I swear I remember seeing him do that flip to dash at someone in one of those games. And it seems odd for them to make a totally new animation for it since most of the other animations that share a name look like the old moves.
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