
Originally Posted by
KrausBrave
Just to throw my own two cents into the hat, after putting more time into the new Dark Knight [Mind, that I played all iterations of it], this variant feels just uninspired.
Blood Weapon, being gutted and has an odd cooldown just puts a bad taste in my mouth every time I use it, with such a low duration. 10 seconds to gain 10 more blood per attack and a bit more MP... on a 60s cooldown? If I am not wrong that\\'s about 2 blood spillers and an Edge (maybe)? every 50 seconds. And you can\\'t EXTEND the duration either?
Among other things that get pointed at, and yes you can say "It works". But when better options loom over it. Which is every other job, why not have it changed? Make DRK the stance dance class. Give it back Blood Price, and the old Blood Weapon.
Blood Price being like camouflage for GNB, but instead of giving it a parry chance increase, they get mana back per hit they take, or better based on how much damage they take, they gain more MP. That then can have its duration slightly increased with Delirium.
Blood Weapon gives Haste and Mana on hit. Which just like blood price, can have its duration increased by Delirium.
I don\\'t know why they still have Salted Earth, it\\'s so forgotten, I rather they give us a single target dot back. And give back spammable abyssal drains instead that apply an AOE dot, that drain based on the ticks applied.
I don\\'t know... just an idea. But right now, if you keep saying that DRK is fine, please tell what does it do that other tanks cannot do better? What does IT have that other tanks can\\'t compete with? PLD is the best Defense Tank, GNB is the best Damage, and right now Warrior is the best middle of that. And DRK drags itself to keep up.