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  1. #141
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Nixxe View Post
    If Squadrons are faster than normal duty finder groups, they need to be nerfed.
    Mine are, after being upgraded to max offensive and setting them all that way (even my healer is offensive). I'd also not want them nerfed. I still use the roulette for the bonus but occasionally, specifically on DD, I really appreciated the squadron system.

    They also don't really run fresh content where their speed might have a bigger impact of the DF. Which is why I get the trusts can't be upgraded to go as fast as squadrons can now (otherwise it replaces fresh content easily). I'd still really love if they could get moving quicker later as the content becomes less new. Like next expansion or late late 5.XX. They could be made slightly quicker as we go along earlier, just not squadron levels.. yet. Perhaps if Trusts get added to older content (that squadrons haven't been updated to) then they can make those similar speeds. Of course like said before I'd really appreciate it if SE can continue some sort of content feature for squadrons if Trusts are going to kill one of the major features.

    Also squadron are faster once you know how to use the AI, because the AI without your management is really silly. They can easily handle mass pulls and they can heal quite well, but you need to know where their AI just freaks out and drops the ball else you'll probably die (or just set them to balanced or defensive where they all a sudden become tank lords). Once you know that though they're consistent and very strong. Because of this certain dungeons are just awful and should be avoided at all costs lol.

    So yes they can go faster (dungeon dependent), like faster than even "pretty good groups", they've not caused issues so far, and I appreciate their service - so no please don't nerf. I feel that suggested nerf would ruin a good thing that hasn't harmed others (as it appears so far).
    (3)
    Last edited by Shougun; 09-03-2019 at 12:47 PM.

  2. #142
    Player
    Palladiamors's Avatar
    Join Date
    Feb 2017
    Posts
    315
    Character
    Ishimar Furial
    World
    Cactuar
    Main Class
    Summoner Lv 94
    Yes, of course. I love Trusts, and while its a bit slower than having a group you also don't have to wait in que if you are a DPS. Or share loot, which lets me gear up all of my jobs at once. Or...have to deal with other people. Trusts are consistent and I know what they are going to do and how they are going to do it every time. None of this having a tank who can't take, or a DPS just spamming one spell and slowing up the run, or a healer so focused on damage that they let people die.
    (3)

  3. #143
    Player
    SummonerSenah's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Senah Kha
    World
    Balmung
    Main Class
    Warrior Lv 90
    I'm still using trusts. I have the twins and Y'shtola at 75 and the others are at 74. Slowly working towards having all of them at 80. So far I've only encountered issues with Urianger sometimes dying in Holminster Switch because he is trying to heal instead of dodging the left/right swipe, and even that is mostly when I'm on the side opposite of him. If I make sure that I'm on the same side as him, it doesn't happen.
    (2)

  4. #144
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    I have never used trusts for any of my leveling purposes. I had intended to use them for alts but then after reading about how they never aoe and the runs taking longer I decided to just do it in DF.

    My biggest problem is that someone over there decided to make an achievement for leveling them all to 80 with a title included so I'll have to them at some point.
    (0)

  5. #145
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,831
    Character
    Lucana Wyght
    World
    Balmung
    Main Class
    Paladin Lv 100
    I would basically just do them once first time at a new dungeon to get a feel for mechanics before doing them with groups. But now that the exp to level them is nerfed i may use them to level some alt jobs for the heck of it, kill two birds with one stone.
    (0)

  6. #146
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    732
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Nixxe View Post



    If Squadrons are faster than normal duty finder groups, they need to be nerfed.
    It's not that squadrons need to be nerfed, it's just that there are a lot of new, average, and/or undergeared players that make normal duty finder groups run slower than some want it to be.

    That being said, Offensive 5 on all my squadron members for dungeon runs is beast and fun.
    (2)
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

  7. #147
    Player
    AmundDelling's Avatar
    Join Date
    Aug 2013
    Posts
    3
    Character
    Amund Delling
    World
    Hyperion
    Main Class
    Red Mage Lv 80
    Just got my TrustBuddies to 80 last night (mostly for the title) but honestly it wasn't all that bad. It took a bit, but I was able to basically level a tank and a physical dps job for the role quests at the same time, so...

    That said, I'm not sure I'll use them again anytime soon. It wasn't an unpleasant experience, and it was nice to be able to AFK/alt-tab away and know the AI would handle things for me most of the time, but it's not really a style of gameplay I'm craving much more of. It was still MUCH better than squadron missions, the difference was like night and day!
    (0)

  8. #148
    Player
    Ceridwenae's Avatar
    Join Date
    Mar 2016
    Posts
    473
    Character
    Kheeziah Toastie
    World
    Zodiark
    Main Class
    Machinist Lv 100
    I'm back for about a month to do this as much of this latest expansion I can in this time, after a few months away (quit before expansion dropped). Started playing the story yesterday, and did the first dungeon with the trust. I actually really enjoyed it. It's the first dungeon I've done blind ever, I was able to take my time, and consequently had no problems. I figured there was a general lack of AOE from them, but I'll trade that for not feeling worried or anxious about ruining other people's day when I'm just getting back into it. I haven't really anything else to add other than it was a generally pleasing experience and I hope the rest of the content with them is similar. I am now saving all my worry and anxiety just for trials. Yay!
    (3)

  9. #149
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Nixxe View Post

    If Squadrons are faster than normal duty finder groups, they need to be nerfed.
    They existed for quite some time and barely anyone complained about them being too fast. Heck the game still has enough people running stuff with other people so I see no reason on why they should be nerfed? I am not even sure if some dungeons could even be cleared if they are nerfed...

    In the end to use squadrons or trusts to level up your character you need to put work into this. For squadrons you first have to get them, then level them up enough to join a dungeon, need to pay to get into that dungeon and need to work quite a bit to make it out alive. With trusts you have to level them up too if you want to use them for all levels. Which again takes time and dedication. You also have to be way more aware of the run, especially the bosses, because if you die the boss fight is over.
    (1)

  10. #150
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Perhaps later they will add a merit point system like FFXI had but for Trusts where we can augment our Trusts later on(though FFXI only did this for the player character I can see something like this being used for XIV Trusts)
    (1)

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