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  1. #1
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Machi_Machiavelli View Post
    No, that's geomancer but not in 6.0. 6.0 is for a new healer.
    ...You get two jobs per expansion though.

    We are due a caster, ranged dps and a healer. And as we got a ranged DPS this expansion, Healer and Caster seem most likely (CHM and GEO are my guesses)
    (2)

  2. #2
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Lambdafish View Post
    ...You get two jobs per expansion though.

    We are due a caster, ranged dps and a healer. And as we got a ranged DPS this expansion, Healer and Caster seem most likely (CHM and GEO are my guesses)
    If it is CHM and GEO, what weapons do you think they would use?

    My guess:
    CHM: pistol
    GEO: handaxe and small shield/arm brace
    (0)

  3. #3
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Tex_Mex View Post
    If it is CHM and GEO, what weapons do you think they would use?

    My guess:
    CHM: pistol
    GEO: handaxe and small shield/arm brace
    GEO has to be bells. And I was leaning more towards grenade launcher for CHM (elements of Rikku from FF10?), but whether its a pistol or grenade launcher, they need to be alchemical weapons that can mix together and infuse ingredients to create a projectile.
    (0)

  4. #4
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Lambdafish View Post
    GEO has to be bells. And I was leaning more towards grenade launcher for CHM (elements of Rikku from FF10?), but whether its a pistol or grenade launcher, they need to be alchemical weapons that can mix together and infuse ingredients to create a projectile.
    I was thinking more of the geomancer from fftactics. And I agree with you on the CHM weapon needing to be a part of the mixing system.
    (0)