I never understood why Blue Mage was such a special job that it deserved being in this game but not adapting to the trinity like every other job before it. Why were other jobs made into "bastardiasations" of their original concepts in order to fit the structure of MMO classes, but not Blue Mage?
Blue Mage could have been a full job and learned their abilities through leveling and job quests just like how Summoner has Egi and Demi summons, Dark Knight is a tank, and Red Mage is a full DPS instead of a hybrid class.
If it is CHM and GEO, what weapons do you think they would use?
My guess:
CHM: pistol
GEO: handaxe and small shield/arm brace
GEO has to be bells. And I was leaning more towards grenade launcher for CHM (elements of Rikku from FF10?), but whether its a pistol or grenade launcher, they need to be alchemical weapons that can mix together and infuse ingredients to create a projectile.
Since 100%ing BLU spells and the carnivale I haven’t touched BLU again. There’s just no reason to, there’s nothing on it that makes it “so powerful” that it’s worth doing any content as BLU over a level 80 job. I’d love to see it reworked into a full caster with high support capabilities, like a caster version of dancer, just because in its current form it really is just a mini game that you do and then forget about.
A few spell drop rates would need to be adjusted *cough*primals*cough*, some level restrictions and effect/mp cost adjustments for some spells, some weapons added and the stat calculations normalised with other jobs and BLU could easily work.
I was thinking more of the geomancer from fftactics. And I agree with you on the CHM weapon needing to be a part of the mixing system.
I wouldn't hope for anything anymore regarding BLU. I've wanted this job in the game for yeeeeaaars, hoping to main it since it's only job I really cared about, but they've just kept disappointing me with no news of BLU year after year, and then finally add it in a way that I can't really play it with anyone. :/ So I think it'd just be best not to get your hopes up with it.
Instead of giving us hope, we've been taught how to give up hope.I wouldn't hope for anything anymore regarding BLU. I've wanted this job in the game for yeeeeaaars, hoping to main it since it's only job I really cared about, but they've just kept disappointing me with no news of BLU year after year, and then finally add it in a way that I can't really play it with anyone. :/ So I think it'd just be best not to get your hopes up with it.
It's only identity now is that of a meme. The only reason I see BLU anywhere anymore is for a random self destruct to get a chuckle or two, and even that is like finding a unicorn now. Right now, blu is worthless, because it can't actually do content. I don't see the point of a class in an MMO that is relegated to only single player content.Which is also why I don't think we should just be given 28 spells even if via job quests. It's not blue mage then. The homogenization and the jobs that are a shadow of themselves due to the fact they stripped the combat system clean of attributes, buffs, debuffs and all the other stuff that made combat interesting and strategic is bad enough. Blu should keep its identity of nothing else.
As I said, if someone cannot be bothered to do anything to prepare for content, outside maybe farming tomes, if they get excluded it is entirely on them. Let's light a fire under ppl backsides to actually do something outside of putting their hand out.
Hoping to see Geomancer as a caster DPS.
- Bells and rattles as magical foci
- Access to Water, Wind and Earth spells not used by WHM, including Flood, Tornado, Quake, Spiritual Ray
- Ability to place traps and alter enemy placement in the field
- DPS buff fields and totems
- Perhaps an internal mini-elemental wheel system to encourage alternating elements
- Heavy caster without Raise, like BLM
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