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  1. #1
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Yeol View Post
    Now (ShB), It requires you to optimize your gameplay in order to generate MP, spending it is not an issue.
    So, basically, what you already had to do before, but with less pressure now.

    You don't have to save MP to stance dance, you don't have to save MP to use Dark Arts on C&S to use it on CD, you don't have to save MP to Dark Arts Abyssal Drain, and you also don't have to coordinate Delirium with Blood Weapon to make sure it gives the most MP/Blood that it can.
    (2)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  2. #2
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Reynhart View Post
    So, basically, what you already had to do before, but with less pressure now.

    You don't have to save MP to stance dance, you don't have to save MP to use Dark Arts on C&S to use it on CD, you don't have to save MP to Dark Arts Abyssal Drain, and you also don't have to coordinate Delirium with Blood Weapon to make sure it gives the most MP/Blood that it can.
    The main problem with Dark Knight is that it's streamlined to where it's boring and it more or less boils down to "okay your thing is ready to use now so use it" and MP management is not really considered for defense since the reward for going with defense is just a refund that is not what people are asking for which is why you end up feeling like you're playing a level 30 class constantly because of how bad the sustained DPS is. Paladin and Gunbreaker only have this issue at certain points but that is more or less personal opinion so take what you will from that.
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Reynhart View Post
    So, basically, what you already had to do before, but with less pressure now.

    You don't have to save MP to stance dance, you don't have to save MP to use Dark Arts on C&S to use it on CD, you don't have to save MP to Dark Arts Abyssal Drain, and you also don't have to coordinate Delirium with Blood Weapon to make sure it gives the most MP/Blood that it can.
    The basic difference is that the difficulty could previously be considered consequent to both "decisions" and "checks", and now can only rightly be categorized as consequent to "checks" ("Did you remember to _____?"), and with fewer spikes in the attention required or types of "checks".

    It's kind of like how HW DRK actions-per-minute and SB DRK actions-per-minute were actually quite close, yet felt very different in that DA wasn't the be-all-end-all of HW oGCDs, yet it very nearly was in SB.
    (0)

  4. #4
    Player
    Dalmacus's Avatar
    Join Date
    Aug 2014
    Posts
    349
    Character
    Emilia Summers
    World
    Chocobo
    Main Class
    Gunbreaker Lv 90
    I would like to share a clip from xenosys.

    https://www.twitch.tv/xenosysvex/cli...e=7d&sort=time

    I don't know why they decided future tanks invul has to have a downside to it. I mean it's not OP at all in a 8 man or raiding content so why must tank's invul has to have a downside when activated? It already has long cooldown and short duration, it's not like a tank(except PLD) can survive and clear content solely on it's own without healers and DPS. DRK is the only tank that has this. GNB is "pass-able" because of no dmg taken but the reduce to 1HP is questionable. Why and what is the design concept that you need to punish players that pressed this skill?
    (2)
    Last edited by Dalmacus; 09-04-2019 at 09:20 PM.