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  1. #11
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,309
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Reynhart View Post
    This is not that difficult since you can spend your MP anytime you want, and all for the same result in the end, keeping Darkside up. It would be management if DRK had other things that cost MP.
    In the past (SB), generating MP was not an issue for DRK, it was deciding what to spend it on.
    Now (ShB), It requires you to optimize your gameplay in order to generate MP, spending it is not an issue.

    Abilities that give MP:
    Delirium: 60s (Generates MP, no MP cost for Quietus & Bloodspiller)
    You must fit 5 GCDs of either Quietus and/or Bloodspiller under it. Any less and it will be MP loss.

    Blood Weapon: 60s (Generates MP and Blood Gauge)
    You must fit 5 GCDs under it. Any less and it will be MP & Blood Gauge loss.

    Carve and Spit: 60s
    Straight forward, keep this on CDs. Align it with party buffs.

    Syphon Strike: GCD (Single target 2nd combo)
    You must keep uptime on target as much as you can in order to generate MP and Blood Gauge from 3rd GCD.

    Stalwart Soul: GCD (AoE 2nd combo)
    Gives you both MP and Blood Gauge.

    People can think that generating resources is easy, but it isn't.
    You will need to meld skill speed and maybe clip to fit 5 GCDs under Blood Weapon.
    Keep uptime on target which requires you to play a little risky.

    Missing out on Blood Weapon window alone will cost you to lose 2 buttons.
    And if you keep missing it every minute, you will lose 20 buttons in a 10 minute encounter. That is a lot. And this is assuming Blood Weapon misuse only. Not counting the loss from the rest.
    (1)
    Last edited by Yeol; 09-04-2019 at 01:44 PM.