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  1. #1
    Player
    Kemiko's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    287
    Character
    Kemiko Oyung
    World
    Faerie
    Main Class
    Dancer Lv 100
    Personally, I'm of the opinion that mitigation for tanks don't need to be, or even feel, different. It's the other portions of their kit that should change how they feel. Mitigation should be straight forward and effective. I already take issue eith the tanks third mitigation being awful for trying to be unique. Dark Mind is only situationally useful and WAR's mitigation shares a recast timer with Nascent Flash on top of its super low duration.

    I'd rather the mitigation tools be useful and effective across all tanks than devs screw them up for the sake of feeling unique.
    (5)

  2. #2
    Player
    Samsta's Avatar
    Join Date
    Dec 2013
    Posts
    331
    Character
    Amael Yuki
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Kemiko View Post
    Personally, I'm of the opinion that mitigation for tanks don't need to be, or even feel, different. It's the other portions of their kit that should change how they feel. Mitigation should be straight forward and effective. I already take issue eith the tanks third mitigation being awful for trying to be unique. Dark Mind is only situationally useful and WAR's mitigation shares a recast timer with Nascent Flash on top of its super low duration.

    I'd rather the mitigation tools be useful and effective across all tanks than devs screw them up for the sake of feeling unique.
    I understand your point but I disagree; I think damage mitigation is still a huge part of tanking and class identity. Copypaste skills are stupid, either move them to role actions or make them different. There is nothing wrong with some tanks being better at mitigation in some parts of the game and other tanks being better in some other parts as long as you can clear all content with all of them without too much hurdles.

    Quote Originally Posted by ArianeEwah View Post
    The 30% dmg reductions abilities are not copypasted Rampart! If you have to mitigate multiple tankbusters in succession on min iLvl, Rampart just wouldn't cut it. And most "short recast" CDs (e.g. Heart of Stone) have a way too short duration to mitigate multiple tankbusters.
    There is only one piece of content in the current game which requires something like this and it's your example, and in there every class with maybe the exception of paladin doesn't really "need" the 30% reduction, rampart+other cd (thrill of battle/camouflage etc.) for earthen anguish and then pop the shorther cd for megalith. That is not even the point though, I am not saying get rid of them, but make them unique.
    (5)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kemiko View Post
    Personally, I'm of the opinion that mitigation for tanks don't need to be, or even feel, different. It's the other portions of their kit that should change how they feel. Mitigation should be straight forward and effective. I already take issue eith the tanks third mitigation being awful for trying to be unique. Dark Mind is only situationally useful and WAR's mitigation shares a recast timer with Nascent Flash on top of its super low duration.

    I'd rather the mitigation tools be useful and effective across all tanks than devs screw them up for the sake of feeling unique.
    When Warrior had increased health and healing rather than flat mitigation, or made use of self-healing and gauge-based on-GCD mitigation over purely cooldowns, was it somehow devoid of parity? Was it unable to perform to the same extent or job viability held by DRK and PLD just because its methods differed?

    Having so many of the same exact skills across all tanks makes for a more obvious balance, but not necessarily any tighter a balance to the overall kit (at least, short of making every skill identical to every other tanks').
    (4)