Page 1 of 2 1 2 LastLast
Results 1 to 10 of 57

Hybrid View

  1. #1
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Hussain View Post
    are we gonna end up with 1 button to press in 6.0? big thonk tbh
    I feel like you’re missing the point. DoTs are basically 1 button already, and just add to button bloat. They should either be made interesting (like the differing duration I have already mentioned) or just go.
    (4)

  2. #2
    Player
    AnimaAnimus's Avatar
    Join Date
    Feb 2012
    Posts
    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by YusiKha View Post
    I feel like you’re missing the point. DoTs are basically 1 button already, and just add to button bloat. They should either be made interesting (like the differing duration I have already mentioned) or just go.
    To be fair, this could be said for regular dps moves too. Ruin 2 and Ruin 3 only do flat damage, and they are both on the same timer, do we really need two? I mean can't we just combine them into one?

    DoT jobs are DoT jobs and flat dmg jobs are flat dmg jobs. Just cause we have 2 abilities that do the same thing doesn't mean we should merge them or get rid of one cause reasons.
    (4)

  3. #3
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by AnimaAnimus View Post
    To be fair, this could be said for regular dps moves too. Ruin 2 and Ruin 3 only do flat damage, and they are both on the same timer, do we really need two? I mean can't we just combine them into one?

    DoT jobs are DoT jobs and flat dmg jobs are flat dmg jobs. Just cause we have 2 abilities that do the same thing doesn't mean we should merge them or get rid of one cause reasons.
    Ruin 3 and Ruin 2 do different things though, as one has a cast time and higher damage, the other is instant but allows abilities to be weaved. This is more akin to asking that ruin 2 turn into ruin 4 instead of being separate buttons.
    (1)

  4. #4
    Player
    JowyAtreides's Avatar
    Join Date
    Dec 2015
    Location
    Gridania
    Posts
    300
    Character
    Jowy Khah
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by YusiKha View Post
    Ruin 3 and Ruin 2 do different things though, as one has a cast time and higher damage, the other is instant but allows abilities to be weaved. This is more akin to asking that ruin 2 turn into ruin 4 instead of being separate buttons.
    You've answered your own question here for Summoner. Miasma has a cast time and Bio is instant and I think different potencies (can't check from work).

    Bards rely on DoT ticks critting to proc their songs effects, they arguably care less for the actual damage of the DoT's than for the frequency, so your suggestion would need to come with a damage per half second (for example) counter. They also have a pair of skills that has potency dependent on the number of DoT's are on the enemies so these would need reworking. They've also got almost no skills to play with anymore, I sort of wish they had 3 DoT's personally, such as a fire arrow that does burn damage.
    (3)

  5. #5
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by JowyAtreides View Post
    I sort of wish they had 3 DoT's personally, such as a fire arrow that does burn damage.
    RIP Flaming Arrow. Thou shalt never be forgotten.
    (9)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  6. #6
    Player
    JowyAtreides's Avatar
    Join Date
    Dec 2015
    Location
    Gridania
    Posts
    300
    Character
    Jowy Khah
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by HyoMinPark View Post
    RIP Flaming Arrow. Thou shalt never be forgotten.
    Oh this was a thing? I only played as early as 2.0 and they only skill I remember losing was that "needle-like" rain of arrows
    (1)

  7. #7
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by JowyAtreides View Post
    Oh this was a thing? I only played as early as 2.0 and they only skill I remember losing was that "needle-like" rain of arrows
    Flaming Arrow was a 30s ground AOE that dealt damage over time to all who went into it. It was on a 60s cooldown and could snapshot raid buffs. It was a part of BRD from 2.0 to the end of HW. They removed it going into Stormblood.

    If you’re talking about Rain of Death, BRD still has that.

    Quote Originally Posted by YusiKha View Post
    Im not advocating for the dumbing down of summoner or bard, I’m highlighting that there are redundant skills.
    Simplifying them into a single button is dumbing them down. BRD already lost enough of its complexity going into ShB—it really doesn’t need to lose anything else.
    (5)

  8. #8
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by JowyAtreides View Post
    Oh this was a thing? I only played as early as 2.0 and they only skill I remember losing was that "needle-like" rain of arrows
    It was yeah, I think it was some ground AoE targetting, and it got removed in Stormblood if I remember correctly.


    I'm with Hyomin there, plus maining SMN : Two DoTs is fine, as long as the rotation gives you efficient tools for DoT uptime management (which Bard has, and SMN too outside of 2-3 seconds every 2 minutes).
    Button bloat is not a thing on Bard, really.
    On SMN that's a thing perhaps, but I don't think that's the first thing that should be considered.

    Quote Originally Posted by HyoMinPark View Post
    If you’re talking about Rain of Death, BRD still has that.
    I think they are talking about Wide Volley, that rain of purplish/pinkish thin arrows.

    (4)
    Last edited by Mansion; 09-02-2019 at 11:16 PM.

  9. #9
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by JowyAtreides View Post
    You've answered your own question here for Summoner. Miasma has a cast time and Bio is instant and I think different potencies (can't check from work).

    Bards rely on DoT ticks critting to proc their songs effects, they arguably care less for the actual damage of the DoT's than for the frequency, so your suggestion would need to come with a damage per half second (for example) counter. They also have a pair of skills that has potency dependent on the number of DoT's are on the enemies so these would need reworking. They've also got almost no skills to play with anymore, I sort of wish they had 3 DoT's personally, such as a fire arrow that does burn damage.
    The cast time on miasma means that it and bio can be applied simultaneously, and having the same duration means that they should always be applied simultaneously. There’s no point in them being separate because they’re always used together, like Berserk and Inner Release.
    Im not advocating for the dumbing down of summoner or bard, I’m highlighting that there are redundant skills.
    (1)

  10. #10
    Player
    Drashir's Avatar
    Join Date
    Jul 2016
    Location
    New Gridania
    Posts
    4
    Character
    Drashir Rahl
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by YusiKha View Post
    The cast time on miasma means that it and bio can be applied simultaneously, and having the same duration means that they should always be applied simultaneously. There’s no point in them being separate because they’re always used together, like Berserk and Inner Release.
    Im not advocating for the dumbing down of summoner or bard, I’m highlighting that there are redundant skills.
    Most dot based pet classes in any game have more then 1 dot. its not redundant its a fundamental part of most DOT/PET classes.
    Although summoner needs a complete overhaul to be honest. The summons are useless glorified pets that have no real value. That needs to be addressed more then dots
    (1)
    Dovie'andi se tovya sagain~~~ It's time to toss the dice

Page 1 of 2 1 2 LastLast