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  1. #21
    Quote Originally Posted by Irana View Post
    Just saying it would be fun....
    Would be fun, though the whole purpose of Jobs are for party play and raid content, classes are for solo.
    (2)

  2. #22
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    I think if the Armoury System was originally more designed closer to this to begin with. But at the current direction, I can't see this fitting into the schema.

    SUPER TANGENT below totally NOT ripped from one of my pre-FFXIV launch blog posts on some obscure website. Bold for addendum.

    edit: And removed because this is not the appropriate place to post it.
    (0)

  3. #23
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    283
    Quote Originally Posted by Invz View Post
    Players can already equip skills from other classes. Its called the armory system.
    Are you really that illiterate?
    Quote Originally Posted by Irana View Post
    Considering jobs will prohibit the use of skills from another class
    Its the damn title, YOU HAD TO READ THIS SHIT TO POST HERE. or do you just randomly click threads and reply to first post you see?


    Anyway, on to the discussion, don't know about granting abilities, but I would like to see Materia with auto-skills like we would find on gear in other FF titles, like Auto-Shell, Auto-Reflect, Auto-Regen, etc... apply effect once per battle when/if HP reaches crit, etc...
    (1)

  4. #24
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Zeref View Post
    Anyway, on to the discussion, don't know about granting abilities, but I would like to see Materia with auto-skills like we would find on gear in other FF titles, like Auto-Shell, Auto-Reflect, Auto-Regen, etc... apply effect once per battle when/if HP reaches crit, etc...
    And don't forget Auto-Raise (15% chance if you die) ^^
    (0)

  5. #25
    Quote Originally Posted by Felis View Post
    And don't forget Auto-Raise (15% chance if you die) ^^
    Or introduction of Phoenix for Summ-...oh wait people are complaining about adding jobs and classes to this game. Seriously though, if summoner is added and they die last in a party, Phoenix can auto raise the party like FFIX since we're in the job trait frame of idea suggestions.
    (1)

  6. #26
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    283
    Quote Originally Posted by Felis View Post
    And don't forget Auto-Raise (15% chance if you die) ^^
    >stick auto-Raise on every piece of gear, 6x15% chance, Ifrit ain't got nothing on me.
    (0)

  7. #27
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    Quote Originally Posted by Irana View Post
    How would you guys feel about materia granting us skills like it used to do in FF7?

    I have the feeling that as a monk having materia that gives Protect or StoneSkin would be perfect.
    I would appreciate a "talent" system built into materia for jobs. I don't want to see skills from other jobs being put into materia, but having the option to specialize a skill via materia would be really neat (Ie: Diablo 3 runes). Ie: A materia to make lightning spells AOE instead of single target, or a materia to make fire spells single target rather than aoe. Materia that reduces cooldown of barrage. Basically something related SPECIFICALLY to the job, but gives a variety of options to play in many different ways.

    To me, materia should be more than just an enchanting/jewelcrafting service.
    (2)

  8. #28
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    I think this would be a very cool addition if they did it as follows: Player equips featherfoot materia to a pair of shoes. Say its a level IV materia. Said player now has a 8% chance to have featherfoot activate each time he is struck. The same mechanic could be used for protect and a lot of the other defensive abilities. Since the armory system allows you to already pick and choose, this could be a nice addition that still limits player control, helping to keep it balanced. Oh, and these shouldn't stack.

    I also would like to see materia that adds mp and hp siphon to weapons, even if its just a small amount.
    (0)
    Last edited by Biggs; 01-14-2012 at 02:29 PM.

  9. #29
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    No confirmation on Jobs prohibiting cross-classing. All that was ever said in this regard is that switching to a job would limit one's ability to cross class.

    Considering the recent confirmation that job quests will be unlocked by having a primary class at level 30 as well as a specific sub class at 15 it isn't a far stretch of the mind to say one will be further limited in the number of skills they can cross-class as well as only be able to take from the sub class.

    As for the idea of materias granting skills, I don't think it'll be easy to balance or worth the trouble. The whole point is for jobs to be dependent on others. The limited cross-class is by design, and thus a system that covers that weakness is counter-productive.

    Personally, I think a lot of unique passive effects should be incorporated into accessories as well as some rare gear.
    (1)

  10. #30
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by NoctisUmbra View Post
    No confirmation on Jobs prohibiting cross-classing. All that was ever said in this regard is that switching to a job would limit one's ability to cross class.
    Actually, I believe the wording was "we are looking at jobs limiting cross class abilities."
    (0)

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