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  1. #91
    Player
    Kougeru's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    23
    Character
    Kougeru Matsuoka
    World
    Excalibur
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by ChaoticCrimson View Post
    Thing is, you had to weave a lot as a SMN in StB too. It's not really any busier now than it was then. The "busy-ness" is not really the issue with SMN, at least not in and of itself.


    There's a lot more weaving now. in SB we weaved Fester, Bane, Pain Flare, Enkindle, Trance, and that's basically all. Now we get have pet skills that we have to manually weave into as well, 2 per minute. we also pretty much HAVE to weave Lucid Dreaming in now as well. Rarely had MP issues before. in SB we spammed Ruin 3 like 90% of the time and pet was mostly on auto after the opener.

    How busy the job is IS an issue because it's pushed a lot of people away from the job. It's not the main issue though. The main point when people mention how busy it is, is just that we work a lot harder than other jobs and don't get rewarded for it. Some people argue difficulty of a job shouldn't matter, but it really should. People should be rewarded for how hard their job is to play, with DPS scaled with the difficulty of said job. Difficulty should be balanced against utility and such. Right now it seems they only look at "utility" and w/e job the devs like at the moment (always BLM lol)
    (3)

  2. #92
    Player
    CatStarPrime's Avatar
    Join Date
    Jan 2017
    Posts
    237
    Character
    Nova Wildstar
    World
    Faerie
    Main Class
    Arcanist Lv 94
    Quote Originally Posted by dinnertime View Post
    If that were true, people wouldn't be complaining about the job's busy-ness now, would they? Yes, it's not the *big* issue, but it definitely contributes to how terrible SMN is to play right now.
    Chalk me up in the minority, then, because I like how SMN plays right now, and I've been doing the Carbuncle Shuffle since the first October of ARR.

    I also enjoy driving fast cars with manual transmissions. I like the enjoyment of cranking out perfectly-timed gear shifts... and I enjoy the satisfaction of a run of perfect keypress / mouseclick sequences. Elegant weapons... for a more civilized age.



    My only real gripe about SMN is losing Titan-Egi as a genuine Tank type. That's making me work too much in open-world hunting
    (3)

  3. #93
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Renato View Post
    I like the changes to SAM outside of Kaeshi: Higanbana which I never use. Honestly, I'm waiting to see what kind of changes they make to Shoha which is completely useless.
    Probably will be Like monks chakra but each midaire or something gives us a stack
    (0)

  4. #94
    Player
    Yandere-chan's Avatar
    Join Date
    Feb 2016
    Location
    Ul'dah
    Posts
    126
    Character
    Elenore Baker
    World
    Leviathan
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Duskane View Post


    not sure if 100% and tell me if its wrong but SAM being worst melee DPS is big oof
    Using FFlogs as a basis isn't scientific at all. FFLogs has no control group. The perceived meta classes will be played more by the top cut of players and receive more stacked buffs exaggerating any difference that may exist in either direction. Or, what is more likely, there may just happen to be by chance more worse players/groups with certain roles than others. There is litterally no control. It's just random logs posted by a small % of the playerbase. This is no basis for Square to make any adjustments over. Square needs to look at very specific test instances where every player is of equal relative skill and look at each class with the same exact number of external buffs being applied to them. Anything less than that is not accurate at all, and even that has room for error.
    (5)

  5. #95
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    I'm happy to see Ninjas were adjusted. But, I'm trying to understand what the impact of the Summoner changes are. Do the changes simplify its rotation without increasing its damage or is it actually a buff?
    (2)

  6. #96
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by CatStarPrime View Post
    Chalk me up in the minority, then, because I like how SMN plays right now, and I've been doing the Carbuncle Shuffle since the first October of ARR.

    I also enjoy driving fast cars with manual transmissions. I like the enjoyment of cranking out perfectly-timed gear shifts... and I enjoy the satisfaction of a run of perfect keypress / mouseclick sequences. Elegant weapons... for a more civilized age.



    My only real gripe about SMN is losing Titan-Egi as a genuine Tank type. That's making me work too much in open-world hunting
    It's totally okay to like the new SMN, but I just can't accept it for the various design flaws it has now. I got used to playing it and it's not as bad as I thought, and it's not as bad as people make it out to be, but playing it still causes a lot of frustration and has a lot of meaningless effort involved which is yes, a feeling a lot of players share.

    For reference I've been a SMN since ARR, loved HW and 4.1 SB SMN and I think 5.0 is the worst one.
    (1)

  7. #97
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Renato View Post
    I like the changes to SAM outside of Kaeshi: Higanbana which I never use. Honestly, I'm waiting to see what kind of changes they make to Shoha which is completely useless.
    Kaeshi Higanbana is useless, it will only be good if you can stack it and if tsubame is a 30sec CD.
    (0)

  8. #98
    Player
    RadicalPesto's Avatar
    Join Date
    Jan 2019
    Posts
    143
    Character
    Pesto Lady
    World
    Lich
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Yandere-chan View Post
    Using FFlogs as a basis isn't scientific at all. FFLogs has no control group. The perceived meta classes will be played more by the top cut of players and receive more stacked buffs exaggerating any difference that may exist in either direction. Or, what is more likely, there may just happen to be by chance more worse players/groups with certain roles than others. There is litterally no control. It's just random logs posted by a small % of the playerbase. This is no basis for Square to make any adjustments over. Square needs to look at very specific test instances where every player is of equal relative skill and look at each class with the same exact number of external buffs being applied to them. Anything less than that is not accurate at all, and even that has room for error.
    FFlogs counts raid buffs as part of the DPS of the job giving the buffs rather than the one receiving them now. In effect all jobs in that list are under the same circumstances.
    (4)

  9. #99
    Player
    Schan's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    585
    Character
    Schan Starfall
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    I'm happy to see Ninjas were adjusted. But, I'm trying to understand what the impact of the Summoner changes are. Do the changes simplify its rotation without increasing its damage or is it actually a buff?
    From what I understand you get less punished if you let your dots fall off now. I would say the damage is about the same. they just shuffled things around from having full potency when dots are ticking to hving full potency regardless if the target has dots up or not.
    (0)

  10. #100
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Quote Originally Posted by HyoMinPark View Post
    While this is fair, there are still jobs suffering that the developers have made zero mention of adjusting, or that they seem to think are "fine". RDM and the physical ranged come to mind here. The Devs haven't made any mentions about the latter (despite them being on the cusp of exclusion right now due to how weak they are), and RDM is being taxed far too heavily for its Verraise utility. More so than it was in SB. But they seem to think this is "fine".
    Exactly this^
    (3)

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