Did this help the amount of button pressing SMN has to go through?
That was one of the biggest complaints of SMN as far as I've read.
I could have sworn they said they was going to fix that issue in this patch. O_o



Did this help the amount of button pressing SMN has to go through?
That was one of the biggest complaints of SMN as far as I've read.
I could have sworn they said they was going to fix that issue in this patch. O_o
Last edited by Jybril; 08-30-2019 at 12:47 AM. Reason: Typo.





Helps a little I suppose when the monster is moments from dying and where you now can more confidently just go full ruin vs trying to manage some other mess (of course I'm talking when they're nearly dead lol, if they can consume the DoT then you'd want to still do that).
But yeah I agree that the most common issue I heard was it's a lot of stuff, I think 5.1 will focus more on that. They said for these in-between patches they do mostly potency adjustments, and in the major patches is where they like to do the mechanical changes. Probably in part because they're still exploring options and making sure the numbers work out for each said option.
Hopefully your server isn't so full as to make creating shell FC's to buy up all good plots worth it... (Shell FC being a FC created just for the purpose of meeting the requirement to buy a house, it's one of the ways players were able to own multiple houses on an account).
People say they are bored... Makes it active.
People say too much work... Want it less active.
Idk the logic of this forum.


Idk if ppl realize but they said that these are temporary bandaid potency buffs to tide us over until October, where then SAM SMN and NIN would get substantial changes, NIN getting Ninjutsu system reworked, SAM getting Shoha reworked, and SMN getting their rotation simplified.
Man i was pissed off for a moment there.
The one day i decided to take a break they release housing! No pre-warning whatsoever. With that said, thankfully it is restricted to FC's only. I will be prepared for next time. :x
Because pressing tons of button doesnt make it less boring...
I kinda like the current SMN though except the damage output... the QoL buff is nice but i actually expect a few pptency buff... then again buffing potency would probably make the current savage dps check a joke(which already is with monk,dragon and blm), so...
Can i expect something in 5.1?
People need to calm down. These are just preliminary changes. This is one of the reasons devs don't like to post stuff, because then all the other jobs start complaining, "What about [insert class here] that is still underpowered and is out DPS'd by [insert another class] and has no utility!!!"
Seriously, calm the eff down. More changes are incoming. Sheesh.





While this is fair, there are still jobs suffering that the developers have made zero mention of adjusting, or that they seem to think are "fine". RDM and the physical ranged come to mind here. The Devs haven't made any mentions about the latter (despite them being on the cusp of exclusion right now due to how weak they are), and RDM is being taxed far too heavily for its Verraise utility. More so than it was in SB. But they seem to think this is "fine".People need to calm down. These are just preliminary changes. This is one of the reasons devs don't like to post stuff, because then all the other jobs start complaining, "What about [insert class here] that is still underpowered and is out DPS'd by [insert another class] and has no utility!!!"
Seriously, calm the eff down. More changes are incoming. Sheesh.
The tanks may have gameplay issues, but they're all relatively balanced. So I don't expect any adjustments to them in potency patches like 5.08. Compared to the DPS jobs, where a handful are dominating and the other handful are suffering heavily.
Last edited by HyoMinPark; 08-30-2019 at 04:56 AM.
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Hyomin Park#0055


Exactly this^While this is fair, there are still jobs suffering that the developers have made zero mention of adjusting, or that they seem to think are "fine". RDM and the physical ranged come to mind here. The Devs haven't made any mentions about the latter (despite them being on the cusp of exclusion right now due to how weak they are), and RDM is being taxed far too heavily for its Verraise utility. More so than it was in SB. But they seem to think this is "fine".



Thing is, you had to weave a lot as a SMN in StB too. It's not really any busier now than it was then. The "busy-ness" is not really the issue with SMN, at least not in and of itself.
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