How would you guys feel about materia granting us skills like it used to do in FF7?
I have the feeling that as a monk having materia that gives Protect or StoneSkin would be perfect.
How would you guys feel about materia granting us skills like it used to do in FF7?
I have the feeling that as a monk having materia that gives Protect or StoneSkin would be perfect.
I was going to make a suggestion about this and am glad someone mentioned it. You'd have to find a way to limit it somehow but having materia that worked like that would be a cool idea.
I think that pretty much ignores the point of jobs really. The point is that they're specific versions of classes that trade versatility for power/utility.
If you're using Monk, you'll mostly be in a situation where you don't need protect (I.e. 8+ person fights, with a white mage around)
You've absolutely missed the point, nice one.
Yeah, too bad with jobs you can't.
Personally i'm againt having skills in materia, until they're unique to a job. jobs came out for much an unique fighting stile in opposes to jack-of-all-trades classes, it don't make sense using similar skills with jobs in form of materia (limiting your fighting potential in the meaning)
Actually, as ignorant as the guy you quoted is, you cannot confirm what you are saying is the truth, either. We don't know the specifics about the job system yet. We don't know the degree to which cross classing will be limited or disabled entirely.
Yes we do. You won't be able to use skills from alternative classes, this was confirmed a long time ago. It'll only be the base class skills and the skills of the job for now at least. (There were skill lists released a couple of months back if you're interested)
Edit- As for skills from materia, I'm not sure it's a good idea being as you'd have to keep reacquiring it every time you replaced the gear, especially if the skills had disproportionately good effects, and if they didn't no one would bother for the above reason.
Edit2- If they came up with another system that was essentially a customisable trait system revolving around rare materia (being as the materia you referenced in FF7 could be fused to the person too?) that become attached to you rather than your gear to augment specific skills, that could be interesting. For example they could provide passive utility such as removing the MP drain from Monk's stances, and you'd select the materia based on preferred stance or something, and make a choice based on it's benefit vs. other materia.
Even then these systems rarely come together well, people just pick the ones that add the most DEEPS and it's not even a choice of what to pick.
Last edited by Sephr; 01-14-2012 at 03:09 AM.
There was a dev (or Yoshi) post (I'll have to dig for it) That stated that you can only use certain skills.
For example, Paladin being unlocked by Gladiator and Marauder can only use skills from those two classes.
I like frog
jobs are for party play so why would you need a materia that gives something the mages are supposed to do anyway.
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