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  1. #421
    Player
    Numenor1379's Avatar
    Join Date
    May 2014
    Posts
    376
    Character
    Lucius Magnus
    World
    Famfrit
    Main Class
    Black Mage Lv 90
    Difficulty is largely (if not entirely) subjective. Balancing around the subjective is bad design.
    (3)

  2. #422
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Yandere-chan View Post
    Then I have to disagree strongly with you. There are some things that are just obviously more skillful to do vs. other things. Saying it's subjective is an hollow observation. Yes, everyone is skilled differently at the game to some extent, and some people are more gifted at doing things most people find very tedious than others, and to that, they will be advantaged in life by it. Life isn't fair, some people's experiences/genetics are going to make them succeed better at certain difficult things. That doesn't mean you discard the importance of taking in consideration the difficulty a class possesses when determining balance.

    Requiring say one class to do 20 extra button presses with very unforgiving restrictions on half of them compared to another of the same role and balancing them around only ever being played at 100% optimization is not balanced at all. You can't just make a class clearly more tedious and complicated and vulnerable to error, especially under pressure, and not consider their balance vs. a class which has extremely less to do with less restrictions to have optimal output. The argument of subjectivity in difficulty only goes so far when you are talking about how many actual buttons and restrictions a player has to play around vs. another. It's illogical to suggest that a class that has more red tape to get over and more buttons to sequence in perfect execution without dying to end game mechanics is of negligible difference to one that doesn't. That there is someone out there who can potentially do all those things without error most of the time doesn't change that. Good for that person, they deserve to do a bit better by taking on a more challenging class regardless if it's due to innate abilities or not. Even among the skilled though, humans aren't computers, sometimes they just make honest mistakes, and classes with more to do are by nature more prone to such human errors, however seldom.

    So, yeah, if you just aren't as good at the game but want to still do all the content in the game, there should be classes that trade a bit of ceiling for a much higher intermediate floor in what they have to offer in performance. Or, perhaps you just want the consistency of a less complicated class. It's a fairly common preference.

    Bottomline though, demand vs. performance ratios vs. ceilings vs. floors are valid considerations in class balance for ffxiv. Lower demand high performance kits are going to be more appealing than high demand, higher performance kits for most people in heavy mechanic fights or just casual players. Even for very skilled players, maybe you want to trade the potential to do 3% or so extra dmg over your rivals to just make sure you experience less potential wipes with a particular group via a less complicated class. Such options existing is a good thing for the game in my opinion.
    I agree with this 100%

    It's like WHM and AST are analogy for running and walking. if you walk, you get to your destination slower but safer, and with less exertion or fatigue. When you run, you get to your destination faster, but you risk injury, exertion, fatigue, and possible filthiness as the trade off. however, WHM is walking and getting there faster than AST who is running and putting in more effort. there is nothing subjective about walking and running as running inherently requires more of you than walking. in this case, the job with more targetted abilities and a rng defined rotation in it's horrendous card system and a weaker healing kit as well as, a weaker Mp contraints is OBJECTIVELY harder than a job with the best healer MP management, strongest healing kit, no targetted rng mechanics and whos sole optimization stems from hitting Glare, or giving up 3 of them to use Afflatus Misery. we can sit here and act like just because most of the jobs are close in difficulty, difficulty shouldn't matter. But the difficulty between AST and WHM isn't a small one and those who don't play them both will hold this half hearted stance that difficulty is 100% subjective for all jobs.

    Quote Originally Posted by Numenor1379 View Post
    Difficulty is largely (if not entirely) subjective. Balancing around the subjective is bad design.

    You're partially correct, it is largely subjective, but not completely subjective. the idea that some jobs are more complex than others is just as true as the idea that difficulty is subjective and as a result, you have to be objective when looking at the kit of both jobs while paying attention to the communities discussion regarding said kits. jobs that are difficult usually seem outcry which we see with AST and it's card system as opposed to WHM, where we don't see this. there aren't any post with someone complaining about the difficulty of the job in any part of it's kit.
    (3)
    Last edited by Wayfinder3; 08-29-2019 at 07:52 PM.
    "This is what lights the darkness. A chance to make everyone happy!"
    —Sora

  3. #423
    Player
    Arale's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    298
    Character
    Aylaine Gray
    World
    Midgardsormr
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Wayfinder3 View Post
    a weaker healing kit
    Can you elaborate here? As someone who omniheals, I am a bit confused on this one.
    (0)

  4. #424
    Player
    Yandere-chan's Avatar
    Join Date
    Feb 2016
    Location
    Ul'dah
    Posts
    126
    Character
    Elenore Baker
    World
    Leviathan
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Numenor1379 View Post
    Difficulty is largely (if not entirely) subjective. Balancing around the subjective is bad design.
    The idea that having more buttons to press with greater restrictions being a subjective increase in difficulty as a means to disregard it is an absurd denial of the objective. Ignoring the analysis and application of a matter due to a small factor of subjectivity is a folly to intelligent design itself. By that practice, all considerations would have no meaning because life is innately subjective to human beings on a fundamental level. Clearly, one can simultaneously agree that a certain factor's impact will have a degree of subjectivity while also objectively having a general trend in outcome. Such is the case when you increase the number of buttons and restrictions on a class vs. another.

    I'll make a grossly exaggerated example to point this out. Class A vs. Class B. Class A has to push one button for one skill. Class B has to sequence 50 skills in 40+ buttons with range and positional restrictions. They both have the same output under 100% optimal execution. Sure, a person could claim that the difference is subjective, that it's entirely possible that they play both without error. But that would be meaningless when you instead take results from a large sample size and see a trend that shows that Class A is absurdly overpowered and improperly balanced (or vise versa) through sheer ease of play. You don't disregard recognized patterns in outcome due to the potential of some exception via unusual subjective aptitude.
    (0)

  5. #425
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Arale View Post
    Can you elaborate here? As someone who omniheals, I am a bit confused on this one.
    White Mages Healing Kit is stronger than Astrologians, Astrologians Kit design primarily around using your ogcds to reward you go healer with free gcds to do damage and it really is the most supportive healer this game has. It’s GCD is the fastest but holds the lowest value meaning it’s weaker than WHM and SCHs glare and broil 3 but makes up for it by every GCD giving space for a ogcd heal. The problem comes with high healing phases and recovery where AST can’t really keep up alone as opposed to WHM that can easily solo heal a party through raid damage provided there is at least some mitigation. Cure 3 is something to take not of as it is powerful and can be casted immediately as opposed to Earthly star which is AST direct counterpart that requires planning and isn’t repeatable. AST best GCH healing tool is neutral sect but that doesn’t compare to WHM having free AOE heals in the afflatus rapture or the ability to shadow all their heals with planers indulgence. And to top all this off, Lightspeed while great for cycling through cards, is a worse Thin air in the context of actual healing. Thus why AST May have a very flexible kit, it’s much more limited in situations where you need to be direct and this is one of the reasons WHM has always been valuable for progression. Since it doesn’t need to any planning for the most part
    (3)

  6. #426
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Well, after the NIN buff, SAM is now the bottom of the barrel for melee DPS. Oh well. MNK continues to dominate everyone, including BLM.
    (4)

  7. #427
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by dinnertime View Post
    If the gap between BLM and both SMN and RDM's DPS is about a 1.5k - 2k difference, compared to HW and SB with the gap only being about less than 500, then I think there's actually a problem. This is not similar to the past issue of SMN being better than BLM in past expansions, this is a lot worse.

    Actually, it's not just the caster roles. There's a huge gap in DPS for all of these jobs compared to past expansions and it's baffling. I'm only a mere casual player so my opinion might be flawed.
    how much "%" was the gab back than and now?

    that said, Blm are imo in a fine spot .. mnk are OP

    Sam dunno yet (since 5.08)


    (top players can probably make the gab ofc bigger, .but in Titan savage, how much is the average "%" difference from the casters?)

    anyone know how the Sam buff is, can it catch up with mnk now in 5.08)
    (2)

  8. #428
    Player
    TaiyouSeishin's Avatar
    Join Date
    Jul 2019
    Posts
    138
    Character
    Taiyou Seishin
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Ryaz View Post
    Well, after the NIN buff, SAM is now the bottom of the barrel for melee DPS. Oh well. MNK continues to dominate everyone, including BLM.
    Definetely expected sam to get a bigger buff. Im not sure if it puts SAM pdps below nins yet, but with the changes nins rdps may come over
    (0)

  9. #429
    Player
    Arale's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    298
    Character
    Aylaine Gray
    World
    Midgardsormr
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Wayfinder3 View Post
    White Mages Healing Kit is stronger than Astrologians, Astrologians Kit design primarily around using your ogcds to reward you go healer with free gcds to do damage and it really is the most supportive healer this game has. It’s GCD is the fastest but holds the lowest value meaning it’s weaker than WHM and SCHs glare and broil 3 but makes up for it by every GCD giving space for a ogcd heal. The problem comes with high healing phases and recovery where AST can’t really keep up alone as opposed to WHM that can easily solo heal a party through raid damage provided there is at least some mitigation. Cure 3 is something to take not of as it is powerful and can be casted immediately as opposed to Earthly star which is AST direct counterpart that requires planning and isn’t repeatable. AST best GCH healing tool is neutral sect but that doesn’t compare to WHM having free AOE heals in the afflatus rapture or the ability to shadow all their heals with planers indulgence. And to top all this off, Lightspeed while great for cycling through cards, is a worse Thin air in the context of actual healing. Thus why AST May have a very flexible kit, it’s much more limited in situations where you need to be direct and this is one of the reasons WHM has always been valuable for progression. Since it doesn’t need to any planning for the most part
    Can't say I agree with this honestly. I have no problem with high healing phases on my AST. Proper Earthly Star usage, Horoscope usage, and Neutral Sect see to that. I've never had an issue keeping up, mostly because Neutral Sect is so powerful. It provides absorption and a powerful regen to boot, and can be reapplied if need be. Plenary Indulgence is strong, but you would need to spend 2 or so Medicas or Afflatus Raptures to match a Horoscoped Helios 1 or 2 in the same situation. Speaking of, Afflatus Abilities also cost the WHM more to cast then AST's heals cost them due to weaving. Lightspeed may not give you as much bang for your buck mana wise, but it's the skill you would use for those situations where you need direct fast healing. Also it lets the AST heal on the move, something WHM can't do during mechanics without being risky, blowing Swiftcast or using all of their lilies to do. Hell I've had do this in E1S a few times with Neutral Sect, and the healing output is insane. Aside from Cure 3, the potencies of both healers are fairly close, but AST's flexibility as you put it allows it to adapt to situations better then WHM does in my opinion, since they can heal and DPS fluidly while WHM, whose major party contribution is their DPS, cannot do this very well without spending more resources. This isn't to say WHM's healing kit is bad, but I don't think it's stronger then AST's by any means.
    (0)

  10. #430
    Player
    Numenor1379's Avatar
    Join Date
    May 2014
    Posts
    376
    Character
    Lucius Magnus
    World
    Famfrit
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Arale View Post
    Can't say I agree with this honestly. I have no problem with high healing phases on my AST. Proper Earthly Star usage, Horoscope usage, and Neutral Sect see to that. I've never had an issue keeping up, mostly because Neutral Sect is so powerful. It provides absorption and a powerful regen to boot, and can be reapplied if need be. Plenary Indulgence is strong, but you would need to spend 2 or so Medicas or Afflatus Raptures to match a Horoscoped Helios 1 or 2 in the same situation. Speaking of, Afflatus Abilities also cost the WHM more to cast then AST's heals cost them due to weaving. Lightspeed may not give you as much bang for your buck mana wise, but it's the skill you would use for those situations where you need direct fast healing. Also it lets the AST heal on the move, something WHM can't do during mechanics without being risky, blowing Swiftcast or using all of their lilies to do. Hell I've had do this in E1S a few times with Neutral Sect, and the healing output is insane. Aside from Cure 3, the potencies of both healers are fairly close, but AST's flexibility as you put it allows it to adapt to situations better then WHM does in my opinion, since they can heal and DPS fluidly while WHM, whose major party contribution is their DPS, cannot do this very well without spending more resources. This isn't to say WHM's healing kit is bad, but I don't think it's stronger then AST's by any means.
    Agreed 100%. The problem AST has is the clunky card draw/delivery system. Their healing kit is really good and their rDPS is just going to get stronger as gear powers up. If the damn oGCD spam card draw/swap/use system wasn't so bloated I doubt anyone would really complain about them.
    (2)

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